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Shadows disappear on DX11 depending on the camera angle or when you zoom in and out.
Images do have my Gshade active, this still happens on DX11 when it's completely uninstalled, so I have no reason to disable it.
Even when using SimpSetters graphics override to prevent pop-in and add higher quality shadows, this still happens on DX11.
This does not happen on DX9, even when I load the game up with Vulkan on DX9 and using Gshade. This is 100% a DX11 problem, happened even before the September 18th update.
Hopefully gets fixed.
My last image didn't upload so here it is. Notice around the doorframe, under the stool, and the shadowing under the bookshelf... in aft1 the shadow is gone, and in this bef1 image they're there. The mirror image in aft and bef (not the ones marked with 1) is much more obvious.
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