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Re: Chimney or desk. One or the other.

I don't know what MOO is tbh so I couldn't say. I don't have any mods or cc. I have used Mods in the past but I find they make the game unreliable so I removed them and returned to a pre-mod save. The house itself iss an upgraded The Old Salt House that came with one of the expansion packs after City Living. All the furniture is from an earlier home the Sims lived in though. The chimney was meant to be built using the wall tool. I think there's only one item that's ever been enlarged and that was a sculpture. On the picture, you can see how I was going to place the chimney and, on the other side of the house, you can see the desk that would have been affected.

16 Replies

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77  I apologize, but could you please re-read my first reply... I had edited it a couple of times that overlapped with your response, so there are a few more questions. Thanks!

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 MOO is a cheat, "Move Objects On". Similarly there can be potential issues when you haven't used MOO but you have dragged the item closer than where it snapped to by default.. Could any of that be involved in placement(s) of these objects?

  • I don't think I've ever used any cheats other than the occasional ResetSim cheat. As for objects snapping, I've never known any other way of moving an object outside of a snap, although I have noticed very small items that can be placed on counters, diner plates, for example, can snap on several points of one counter. The concept of moving items outside of a snap point is unfamiliar to me though. Sorry.

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 The chimney isn't placed with the wall tool so I am not sure I am following what you mean... are you building a wall area and placing the chimney in or on top of it? If the build does not want you placing in that location/manner, you may need to give up that idea (which is a cool idea, btw) and just place the chimney on the roof, as this is where it is designed to be accepted. I am a builder and I have 'gotten creative' with  chimneys myself, but sometimes I need to give up a creative use idea if it is just not playing well with build mode, placement, or testing in the live game. 

  • Sorry, I didn't mean to be vague. So...when I say chimney, I'm referring to the entire stack from the fireplace up to the rooftop, which as far as I know, means a three or four by one tile room immediately behind the fireplace, another on top and another on top of them until you're one above the roof and then a chimney object on the top of that. At the point in that picture, the chimney has only got as far as trying to build the first room on the ground floor.

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 

    Edit... I have been looking at your screenshot and I think I understand that you are basically adding a small 'room' that will look like a chimney from the outside? I suppose a couple of things thing you could try are:

    • See if it will accept you adding it with the room tool rather than the wall tool. 
    • Try moving the fireplace and all objects in that area of the house and draw/add the new room with the room tool. Maybe make the rectangle inside adjacent to the wall then drag the one side of the small room outward then move the other side toward it. Kind of sneak up on it and not cause the jar that seems to be triggering the deletion?
  • I could definitely try some of it. I can't try all but some. With the wall tool, the picture shows me using the wall/room tool. I find that if I just use the wall/wall tool, there's another deletion as well in a different place, namely the back door at the top of the picture, although there is a difference in that the back door can be put back there once the room is complete whereas once the desk has been removed, the place where the desk was becomes unavailable for anything and everything. That said, I can try building in advance nearby and then sneaking it into place after. Thank you. 🙂

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 Please check this video to see what I meant: http://screencast-o-matic.com/watch/cqfVnB0WNR  Please let us know how it goes. Thanks!

    To your last reply... Yes, the Old Salt House would take 2.5 to 3 floors of that little 'room to get to the roof. I love the Old Salt House... I played in it for a long time with my original sims, and did a lot of renovations. 🙂

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 Alright. My Screencast software is driving me nuts tonight. I added it to YouTube instead. Please try this link: https://youtu.be/TlvFc_S3ttw

    If the desk and trash still delete try moving them while you add the chimney 'rooms', then move them back afterward.

  • Okay. So I just tried that.  Didn't work. It just added to it by removing the back door as well with the wall/room tool. I tried doing it exactly as per video and the moment I moved the outer wall out, the desk disappeared. I also tried building it as you did and then then moving it out as an entire room and it had the same effect.

    One thing I've noticed is that, the back door is removed under two conditions. One is if I build the room in its intended place using the wall/wall tool. The other is if I build it as you did with either the wall/wall or the wall/room tool. The desk on the other hand is always removed as soon as the room is in its intended location, even if it was built elsewhere.

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 Can you please try moving them (the desk, door, and trash) while you add the chimney 'rooms', then move them back afterward?

    Have there been edits to the walls in the room(s) since you moved in? 

  • Oh wow @SheriGR I don't believe it. It worked. :o Yeah. Moved everything before building the room and yeah, I was able to put it back afterwards. Massive difference. I don't really I understand what difference was made by doing that but it definitely made a difference because with the stuff being force moved, I couldn't put it back again. I do tend to clearing my cache is usually my first troubleshooting thing followed by repairing game, unless the problem is a single Sim, in which I'll try ResetSim first instead.

    But yeah. You're a hero now. Thank you. I really owe you for that now. 🙂

  • SheriGR's avatar
    SheriGR
    Hero
    7 years ago

    @arkeiris77 I'm so happy to hear that, and thank you for your kind words! 🙂

    If you only rolled back to an old save but did not roll back then entire The Sims 4 folder there may be a possibility you have a bit of code still snagged in your cache, or that the config file  in the mods folder got corrupted. You said you wanted to clear cache and repair, so perhaps you can try the following:

    • Delete the mods folder and localthumbnailcache.package file in your 'The Sims 4' folder and restart the game and so that the game will re-create the mods folder.
    • Then run a game repair [ Open Origin, click 'Game Library' then right-click Sims 4 > Repair Game ]

    That may clear out any remnant issues from the old mods. 

  • Yeah I know how to do it. As I said, clearing my cache is usually the first thing I do. With the mods though, when I removed them I just went into the mod folder Ctrl+A and then delete all. Thank you though. :3

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