Re: EA please tell us the requirements for Ultra Settings (with stable fps)
I have to admit I am exhausted from doing so many tests the last week but I thought I'd get it over with and tried a few more. I played for only like 15-20 minutes though:
First I tried disabling v-sync in game and had nvidia set to "use 3d application setting" for v-sync. The screen-tearing was terrible, fps reached max 104fps or something and min 28fps with drops and spikes all the time. The save I use, like with the last log too, is the new save created after re-installing, the folder is brand new and there is absolutely nothing from the old folder in there. The old folder is saved away in an external hard drive atm.
When I did this I noticed GPU power slightly raised, but memory load stayed the same and CPU usage in still really low (which could be normal for this game?)
"no game v-sync, 3d application setting" link: https://drive.google.com/file/d/1TRfdyqOWGG9E7lhWfzSB9rz5IPDpBseK/view?usp=sharing
Then I went into my NVIDIA control panel and decided I wanted to change v-sync from "let 3d application decide" to "off" just to be sure. The fps stayed at around the same range as above but I noticed a big difference in screen-tearing, is was a lot less noticable, though still visibly there:
So here's the link to "no game v-sync, nvidia v-sync off" : https://drive.google.com/file/d/1YH472UExpo_3YCfVhYeuFhVOCpew-57l/view?usp=sharing
Finally, I tried to play with no v-sync (either game or nvidia) and no post-processing effects. The fps did improve but didn't really become stable, it just had larger spikes. For example it still reached 28-30 while zoomed out observing an area but it was more rare. During normal gameplay in a busy lot it stayed between 60 and 40 but in residential lots, depending on what the screen was showing it went up to 180 fps pretty often. Also even though the fps got better, the game looked terrible without post-processing effects. Without the blur you can see the low quality set dressing all around the detailed active area in ultra settings and it is super yuck in my eyes. If Post-processing does indeed end up being the problem I'd rather play a this low fps mess than turn this setting off again :P
Here's the link to that then, "no v-sync, no post-processing": https://drive.google.com/file/d/1Ku7bG6n9qrk47L03HVPDL1Z2G1M4XJCL/view?usp=sharing
In this logs I am usually jumping into the game right off the bat, not more than a minute waiting so take that into consideration. Usually the way I test this is starting in a residential area and the going to different community lots in Windenburg, Brindleton Bay, Britechester and then back to a residential area.
Another thing I will try is playing another game from Origin and making a log. The only Origin game I play regurarly is the Sims 4 so I should test another game just to see if I face the same issues.
Also a question, when uninstalling the Sims 4 on Reno, the game was listed as a 32-Bit application. Is that supposed to be this way? I'm sure I am playing 64-Bit since I am getting the updates and everything but I thought I'd ask.
Now I have to say the amount of research we are doing on this game's performance in this thread is crazy haha, it's almost like playtesting for a game company.