Forum Discussion
3 years ago
"simgirl1010;c-18076383" wrote:"Cinebar;d-998235" wrote:
I hope Maxis thinks about their sterling reputation of gameplay, the magic and dazzle and depth of its franchise and remembers only they can make it possible.
Electronic Arts might have something to say about that.
I think the challenge is on Maxis, not EA. EA doesn't tell Maxis what sort of pack to build, nor how many cas assets to add, nor what type of gameplay to apply, such as linear and or sandbox. EA doesn't tell Maxis what free patches should include content and or just a challenge for players, nor do they tell them no you can't make one pack work with another. They might tell them hey, we've made a contract with this celeb so produce some products with this celeb etc. however, it's totally up to Maxis to show EA their 'vision' of what they are doing and whether EA wants to produce another game. It's almost like a publisher of books who tells their writer, here's the contract now fill it with twenty books. It really is all up to Maxis of what sort of books they would be writing.
ETA: I get what you are saying, yes, It's EA's money and if they weren't publishing Maxis' games, then yeah, you are right.
However, I think The Sims was produced by EA wasn't it? And they had a budget and they had deadlines and they had problems and like any other game they had a challenge to build something spectacular and they did. It's really sad there hasn't really been any new innovation for this series in a very long time, years. In my opinion I feel like the innovation stopped with multitasking and maybe an easier way to build in TS4 however, not much to see after that type of innovation that the other games didn't do, too.
I mean The Sims was huge and in it they innovated a Sim leaving the lot (finally) and going to a community lot in EPs. In TS2 they jumped from 2D to 3D, and added generational play, a huge leap forward. They also innovated weather, drivable cars and even a bigger innovation of how to build and manipulate land formations. Just a few things that came along with TS2. In TS3 they innovated open worlds, a CASt system and so much more. In TS4 they innovated (but not really only expanded) multitasking (it's main selling feature). There hasn't been very much in the last several years that actually dazzled and blew people's minds like in the past. (Concerning innovation).
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