Forum Discussion
3 years ago
"Cinebar;c-18077636" wrote:
I don't know, did EA make the plan to build kits instead of stuff packs, and or did EA make the decision it was ok to release a wedding pack with that many obvious bugs?
Most likely, yes, they were involved by setting profitability targets that were required. Maxis management gets their bonuses and salary increases based on what EA management sets for their goals. This is a fact because that's how organizational charts work. The heads of a division of a company report directly to the big wigs of the parent company. Thus, the decisions of chasing profit with Kits is undoubtedly tied to EA management.
And yes, EA most likely did make the decision to have Maxis push out the wedding pack with that many obvious bugs, because they had a fiscal period ending and wanted those profits on the books before the end of the period.
This is basic management stuff. Anyone who has ever worked in any corporation at a management level knows this stuff.
And, ultimately, Maxis is EA. They are a division of EA. Their top management was appointed by EA. So even if no one above the divisional level was involved with any of this (which I seriously doubt), the fact that Maxis has decision makers making those decisions is directly the result of who EA put in charge there. EA has a history of destroying the creativity of studios which they absorb. The history speaks for itself.
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