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3 years ago"leo3487;c-18201791" wrote:"simmerorigin;c-18199092" wrote:"Chicklet453681;c-18199063" wrote:"simmerorigin;c-18198978" wrote:"telemwill;c-18198821" wrote:
I'm beginning to see the advantages of a multi-platform game. Even if mobile capabilities only allow you to use CAS and build/buy modes, it would be something. I've had to be away from my game due to traveling, sitting with hospitalized family members, and, most recently, due to a broken arm. Having an alternative way to access at least some features would be great.
Yeah, the key question is if the entire game can be accessed via Cloud Gaming where you basically just use an internet conection and don't store much data files on your device, allowing mobile to play the entire game
OR
mobile is a limited interaction with the core game that is stored locally on PC and Console.
Well rumors are it's a "real Sims game". Now who's to say if that's truly the case or if this "news organization" is just writing clickbait articles. Only time will tell.
But, according to that article, it stated:An early image of the game showed a mobile version of the game. However, this has now been confirmed via sources that are helping to test the game. This means that the mobile version isn’t a simply cloud version, but an actual release.
https://www.droidgamers.com/2022/11/01/sims-5-mobile-port-confirmed-via-playtest-leaks/
How is mobile going to play the Sims with the limited storage it has? The only answer is cloud gaming
graphics and data in general to be shown at a 6" screen is much less than data for a 32" screen
Screen size doesn't matter. You still need all that backend game code to fit on an iPhone, which it can't.
The only way this works is if the iPhone app has some sort of auxiliary mini app to complement the main game OR the iPhone runs the full game via Cloud Gaming on an internet connection.
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