Forum Discussion
5 years ago
If I had to pick solely controversial, I'd have to say 4's GP9. I have not seen anything quite like the backlash on this one for the Sims. It kind of reminds me of the original Sonic movie trailer. Not even EL went like this. Sure, some people like it, but there is that someone for everything.
However, if we are talking about a "flop" in the broader sense, then it is the base game. As someone that has played since the first entry, I've restarted with every base by itself and 4's is the worst in my opinion-- and I abandoned 3 until the pets expansion. I played 3, ignoring 4, until I switched over to my laptop full time and had to give it up.
Even though Sims 4 has sold well, it is a flop because of its limitations. It has become a bit of a defense now that the game simply cannot do the things its predecessors could because of its fragile foundation, which is a little confusing for me, but I digress. Even with each chunk of missing content added through patches, it feels like it is always trying to play catch up rather than setting ambitions for 5 and these limitations restrict the scope of all the produced packs. Much of the disappointment can be traced back here, so the base game has to shoulder the burden of its packs being "flops", wherein lies the excuse of a poor foundation.
In short, the apple does not fall far from the tree. Bad decisions will always be bad decisions, but packs will find it difficult to shine without a proper foundation.
However, if we are talking about a "flop" in the broader sense, then it is the base game. As someone that has played since the first entry, I've restarted with every base by itself and 4's is the worst in my opinion-- and I abandoned 3 until the pets expansion. I played 3, ignoring 4, until I switched over to my laptop full time and had to give it up.
Even though Sims 4 has sold well, it is a flop because of its limitations. It has become a bit of a defense now that the game simply cannot do the things its predecessors could because of its fragile foundation, which is a little confusing for me, but I digress. Even with each chunk of missing content added through patches, it feels like it is always trying to play catch up rather than setting ambitions for 5 and these limitations restrict the scope of all the produced packs. Much of the disappointment can be traced back here, so the base game has to shoulder the burden of its packs being "flops", wherein lies the excuse of a poor foundation.
In short, the apple does not fall far from the tree. Bad decisions will always be bad decisions, but packs will find it difficult to shine without a proper foundation.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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