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Beardedgeek72
5 years agoNew Spectator
"Justin;c-17662087" wrote:"Beardedgeek;c-17662084" wrote:
I suspect a big part of the lack of story progression and shallow traits was the plan that we'd "make our own fun" by interacting with other players. Literally playing a doll house with each other.
You may be right on that. I just don’t see how that would of been any fun. Especially since the sims game has always been “play how you want” & “create your own stories”. Why would anyone want to play with a complete stranger? Or a troll who would ruin your story in game.
See, we have a perfect example from another developer: Bethesda with Fallout 76. At release it had no story no NPCs only players meant to interact with each other. Turns out it wasn't fun so they had to patch in Fallout into Fallout.
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