Forum Discussion
Anonymous
3 years ago"Seera1024;c-18093698" wrote:
The non-retro aspect would be a killer for me on a subscription model.
Why should the player who just discovered Sims because they just turned the appropriate age be forbidden from having an item just because they weren't playing the game a month ago?
Also means that a player doesn't feel pressured to keep a subscription up they can't afford and they aren't actively playing the game at the moment due to real life issues.
My suggestions:
Tokens are fine, but of the packs you can only buy kits with tokens (larger packs are enough work that they should be bought with real money outside of things earned from a subscription.
Items start off being the free monthly item(s) - number/type dependent on sub type. The next month (or maybe a few months later), you can buy them with tokens. After a year or so, they can be bought with real money as a say "2022 Subscriber Items Kit" with the price being appropriate. Any price difference can be argued to be the early access fee like what should happen with CC.
I agree with all of this except only being able to redeem tokens for kits. Because for me, the tokens ARE real money since they're just like a virtual currency akin to SimPoints. I would want to buy EPs and GPs because I like gameplay in general over CAS and Build/Buy. If I can only redeem for kits and have to pay even more money to buy packs separately, I would never subscribe to such a model.
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