"musiclover13191;c-16575875" wrote:
I would love if they brought the original Sims Complete Collection to Origin! I had about 1gb of custom content downloaded that followed me through 4 computer upgrades but somehow got lost during the 5th one :( But I still love playing the game from time to time and I have so many happy memories of the game.
What you were saying about the loss of downloads sadly sounds too familiar! :( After a few moves, I admittedly am not even sure if I still even have back-ups of my precious TS1 downloads anymore (I used to have them on another hard drive on my old system, but as I can't really access it anymore and remember something happening at some point to where I lost those downloads on that same drive, so my only "hope" would have been those backup discs I made during a prior move).
"XHails_HaileyX;c-16641923" wrote:
The youngins (I say as a 23 year old) need to be given the chance to see gaming history by playing the originals, but they'll never be able to without games being ported to digital today. I feel like EA thinks we all still have our 2000s Gateway Personal Computers, and that every other older company thinks we have giant Atari arcade machines in our living rooms. It's honestly not fair since I know for a FACT that all games can be made digital. Games that existed before smart phones can even be played on mobile (Baldur's Gate has a mobile version for 10 bucks). If a classic RPG can be played on mobile, then by plum EA can make Sims 1 digital! I'll pay for it! Take my money! *Throws money at screen*
What you were saying about gaming companies and hardware, it's not so much their perspective of what companies think people (would-be-consumers, for example) might own and therefore just choosing not to digitize them so much as other factors that come into play, such as demand/interest or costs involved (especially if older tech is involved and finding a way to sometimes overcome that to get a game to work with more "modern" hardware and software). Keep in mind, for example, that EA actually has ported over digital versions of some of their older titles or made them available (and not just through Origin)--some of those titles pre-dating the Sims by many, many years!
Also, while Atari was in the arcade business (and go their start in it), to most people out there, they're much more widely associated with console gaming (especially the Atari 2600, which had been the best-selling console in history for quite some time and essentially started the console craze as well as remaining beloved to many classic gamers out there (however, in the interest of fairness, it should be mentioned that Atari were not the first to invent the idea of a gaming console--they were just the first to successfully introduce it). Just as many of the games they released were more likely to be found on gaming cartridges for their consoles (again, especially the classic 2600) versus on the arcade cabinets they produced. Likewise, while the company that currently calls itself Atari (not to be confused with the original company by that name--the original company went bankrupt decades ago; the current company bought out the name, logo, and parts of their gaming catalog) has been releasing "updates" or remakes of their classic games in recent years, they're not designed to run on the old or original hardware (on a related side note, some of the old gaming consoles--not just Atari's--have in recent years been either licensed out or produced, albeit with some newer technology such as having games preinstalled onto the consoles versus having to deal with the cartridge-based systems that previously had existed as well as to work with newer TVs).
With respect to the argument about comparing smartphone/tablet/mobile technology to a desktop/laptop, it's almost like comparing proverbial apples to oranges in some respects. On the technical front, the two platforms involve very different architectures and hardware to say nothing about the different operating systems that are involved on each side (licensing issues can also potentially arise in the case of certain mobile platforms). That isn't to say it's impossible, just that you have to consider it can add a layers of complications from the perspective of a developer. There's also a "cultural" difference that comes into play (and this even historically has applied to the different operating system platforms for just mobile) where a user may be more inclined to purchase a given game on a desktop and continue to play it for as long as they can (or the operating system supports it), but on the mobile side, a consumer may be less likely to want to spend real world money on something like a game upfront, but may prefer one that uses the widely-adopted "freemium" model (where the app, itself, is free but may use ads or different ways in which the user can or may choose to spend real money--to a number of developers, the latter model has also been preferred and profitable, especially in the long-term and is more cross-platform in its success). It's partly due to the latter, as to why I suspect EA chose to use that model with both Freeplay and Sims Mobile. In contrast, whenever they released Sims ports for prior games in the past for mobile devices where a player had to pay upfront for a game, it was not nearly as successful nor as profitable.
Having said all that, though, as I've mentioned many times previously, I'd still love to see EA release a digital version of Sims1 (preferably on the desktop ;)). :)
Also, regarding the age comment and gaming history, it's funny as in having visited The Computer History Museum in Mountain View (literally next to the famed Googleplex, FYI), they not only have a select few classic arcade games that visitors can actually play, but the box for the original Sims (1) game on display and mention of it being the best-selling game of all time (makes me almost wish I hadn't recycled the box the original game came in during a past movie). :(