2 years ago
Community lots in the Sims 3 and 4 are next to meaningless, I hope they put more "impact" in Sims 5
In the Sims 5, I hope they put more, I find it hard to explain, meaning, purpose, impact, in visiting community lots than The Sims 3 and 4 have. In both games, community lots are essentially just hang out lots where NPC sims are more likely to use certain types of objects. The problem is, these objects are just ordinary objects found in your home catalogue, and they are not even expensive or oversized either, essentially undermining the reason to go there.
This is especially apparent with parks, libraries, gyms and museums, as well as to a minor extent, cafes and bars. These lots have very little unique gameplay, aside from maybe give you a small buff. Essentially, there is pretty much no compelling reason to go to these lots. They are just there to meet sims - which is kinda pointless since they come to your door too.
I just miss the days of the Sims 1 and early Sims 2 where you HAD to leave the house to buy groceries or clothing, go on quests and errands for magical ingredients, use services, go dining, use unique objects and activities that you can't do at home. There are unique NPCs to interact with, unique goods to buy, unique stuff to do. Sorry if I'm rambling and repeating myself. The Sims 3 decided to hide many of these activities in rabbit holes, and never expanded on them, aside from a few hollow Store Sets - shopping, dining, spa facilities, entertainment, all locked behind rabbit holes, all your clothing options available to you from the start and you could buy food from the fridge, and the Sims 4 decided to drive down this path even further.
In both games, your sims could just live their entire existence in their home.
I know it may be unpopular, but I want the game to force you out of the house, instead of making everything available at a whim like food and clothes. I'd like it if we had to go out and buy fishing rods and bait from a tackle shop and learn what today's hot fishing spot is, or go to the hardware store for tools and parts or to buy new gardening equipment and seeds, or go to the arts and craft store for paints and yarn, or have to go to specific places to sell your creations instead of just out of your inventory. Make an evening out of going to places, like having to take out business associates to dinner, participate in league night at the bowling alley, or take dance classes with your spouse at the rec centre. And maybe have limits such as fridge capacity and ingredients that expire so you have to make a weekly trip to the supermarket. I know it is unpopular as a lot of people would find it tedious, and from what I've seen of the major YouTubers, they like the instant gratification thing, and cheat their way out of anything that doesn't go their preordained way. Sorry if I sound bitter.
I think it would benefit the whole community aspect if things were a little less like real life, and more ... old school? Before you could do everything from your computer and have it delivered to your door.
I'm not sure if I explained myself well, and I've probably contradicted myself numerous times, but I hope people understand.
This is especially apparent with parks, libraries, gyms and museums, as well as to a minor extent, cafes and bars. These lots have very little unique gameplay, aside from maybe give you a small buff. Essentially, there is pretty much no compelling reason to go to these lots. They are just there to meet sims - which is kinda pointless since they come to your door too.
I just miss the days of the Sims 1 and early Sims 2 where you HAD to leave the house to buy groceries or clothing, go on quests and errands for magical ingredients, use services, go dining, use unique objects and activities that you can't do at home. There are unique NPCs to interact with, unique goods to buy, unique stuff to do. Sorry if I'm rambling and repeating myself. The Sims 3 decided to hide many of these activities in rabbit holes, and never expanded on them, aside from a few hollow Store Sets - shopping, dining, spa facilities, entertainment, all locked behind rabbit holes, all your clothing options available to you from the start and you could buy food from the fridge, and the Sims 4 decided to drive down this path even further.
In both games, your sims could just live their entire existence in their home.
I know it may be unpopular, but I want the game to force you out of the house, instead of making everything available at a whim like food and clothes. I'd like it if we had to go out and buy fishing rods and bait from a tackle shop and learn what today's hot fishing spot is, or go to the hardware store for tools and parts or to buy new gardening equipment and seeds, or go to the arts and craft store for paints and yarn, or have to go to specific places to sell your creations instead of just out of your inventory. Make an evening out of going to places, like having to take out business associates to dinner, participate in league night at the bowling alley, or take dance classes with your spouse at the rec centre. And maybe have limits such as fridge capacity and ingredients that expire so you have to make a weekly trip to the supermarket. I know it is unpopular as a lot of people would find it tedious, and from what I've seen of the major YouTubers, they like the instant gratification thing, and cheat their way out of anything that doesn't go their preordained way. Sorry if I sound bitter.
I think it would benefit the whole community aspect if things were a little less like real life, and more ... old school? Before you could do everything from your computer and have it delivered to your door.
I'm not sure if I explained myself well, and I've probably contradicted myself numerous times, but I hope people understand.