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4 years ago
"Oldeseadogge;c-17758791" wrote:
Depending on land contours, walk out basements are possible in TS2. Takes some fiddling, but doable and expands the options.
I think that I misspoke in my post above. No idea why.
But anyway, I once built a replica of one of my real-life homes in TS2, and it had multiple split-levels and a walk-out basement. I actually never created a walk-out basement in TS3, but seeing that the foundation tool works the same way as in TS2, I would assume that it is the case. TS3 not only has a foundation tool, which can be used to carve out a basement, but also a basement tool, which can be used to place TS3 rabbitholes or create underground tunnels and dungeons. That is why TS3 has 2 different kinds of basements. As a result, you can build walk-out basements in both TS2 and TS3, and you can build split-level homes using the constrainFloorElevation cheat in both TS2 and TS3. TS4 basements work differently, and there seems to be no constrainFloorElevation cheat in TS4. Well, at least you have the most recently updated platforms, which can help with creating split-level homes.
My memories of TS1 are ancient & experience with TS3 is minimal, so prefer to not bring in versions I know little about.
My Experience with Each The Sims Game:
The Sims - for many players, The Sims is just nostalgia. But for me, The Sims 2 base game is nostalgia, because for many years, I just had the base game . . . until I got The Sims 2 Best of Business collection pack and then The Sims 2 Ultimate Collection (a huge upgrade for me at the time, considering what I had).
The Sims 2 - I have played with TS2 the longest, and I actually started Simming with TS2. Never played TS1 until very recently, actually. That's why TS1 is in my recent memory, and I also watch YouTube videos comparing TS1, TS2, TS3 and TS4 in various aspects.
The Sims 3 - I got this in 2013, before I got the The Sims 2 Ultimate Collection in 2014, and for me, it was a huge upgrade to The Sims 2 base game and Best of Business collection pack.
The Sims 4 - I got this in 2018, and I know the exact date because I still have my earliest created Sim and House in this game. It was 2018.
My play style is at home with TS2, so it's my favorite of the series, TS3 being second. An ideal game would be to take the best parts of all of them, combine in an integrated manner, and keep it off line.
I also like TS2 and TS3, and I spend a lot of my free time playing those games than I do with TS1 or TS4.
I hardly ever touch TS1. TS1 just feels boring for me, and TS1 graphics reminds me of the time when I played Roller Coaster Tycoon and Zoo Tycoon. I have fond memories playing those simulation games, and both are very business-oriented and a bit challenging, but TS1 is a life simulator, and not very challenging.
I play TS4 less often than I do with TS2 and TS3. TS4 has a lot of checklists and goals that you have to complete. Careers - checklist. Aspiration - checklist. Active careers - checklist. Dating - checklist. Checklists are fine, but TS4 ones are too easy. TS3 has opportunities and wishes, and those are difficult enough that they require some time to complete. And you really have to work hard on your parties if you want a successful party, while TS4 spells everything out for you and you just have to complete the checklist. Piece of cake. TS2 has fears in addition to wants, and you can lock those fears and make your Sim's life miserable that way.
I also agree with your last sentence - keep the best parts of all of them, combine in an integrated manner and keep it offline but allow online functionalities like an Exchange or Gallery to share creations.
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