Forum Discussion
79 Replies
- Anonymous3 years agoIt's almost inconceivable to think that Rene will NOT be open world. But who knows.
- crocobaura3 years agoLegendIf they add open world, I hope they implement it better than with TS3. I want to be able to travel to other worlds, play several households in the same save without losing progress, have enough sims on community lots that they don't feel like a ghost town, and very few or no rabbitholes, good pathing, and most importantly no visible loading of textures.
- Horrorgirl63 years agoSeasoned AceTechnology has change I think open world will be possible.They might make smaller worlds for people who have low grade computers.
- i_love_frogs_113 years agoSeasoned AceI think if they were to do closed lots like how TS4 is then they’d be making a huge business mistake. So many long time Simmers have expressed how open neighborhoods or worlds will be needed for them to show any interest in the next Sims Gen. So, if they were to ignore that to try cater to low end laptops etc. like how they claim they do for The Sims 4, then it will be this franchises downfall. Many people are fed up and want to move on to the new Life Sims releasing in the near future. They seem to offer way more than TS4 has.
- i_love_frogs_113 years agoSeasoned AceAlso I read for The Sims 3 that the team used an EA base game engine which was already outdated to make it. Hopefully with project Rene they learned from all the past mistakes and use an engine similar or exact to Unreal Engine.
- Lonewolf10443 years agoSeasoned Ace
"Coconut27;c-18268580" wrote:
Also I read for The Sims 3 that the team used an EA base game engine which was already outdated to make it. Hopefully with project Rene they learned from all the past mistakes and use an engine similar or exact to Unreal Engine.
Yes, it was outdated but for me it showed that it was capable, I was happy to be able to create my own world and I knew they were not able to connect them as they did in Sims 4 but for me Sims 3 had more than one leg up in features than Sims 4 has as Sims 4 was and still is a few steps backwards. The thing is EA/Maxis did not know how tweak or maintain what they had so they cut everything from Sims 4. LBYU may overtake Sim's series if they keep on doing what they are doing like Paradox did with City Lines (same company that is making LBYU). The ball is in EA/Maxis hands, and it will be up to them in how they are playing it. - i_love_frogs_113 years agoSeasoned AceYes, the fact that they were able to create what The Sims 3 is on an outdated base just shows what can be possible on an updated game engine such as Unreal Engine. I still play TS3 to this day and I still love it. Once you know what it's like to be able to play life in an open world, it is hard to go back. If the team knows what's good for the franchise, then they will incorporate open worlds or neighborhoods in the next game. (btw I was stating that it was an outdated engine to show how even on an old engine they were able to create something amazing. I meant it in a positive light).
- crocobaura3 years agoLegend
"Coconut27;c-18269104" wrote:
Yes, the fact that they were able to create what The Sims 3 is on an outdated base just shows what can be possible on an updated game engine such as Unreal Engine. I still play TS3 to this day and I still love it. Once you know what it's like to be able to play life in an open world, it is hard to go back. If the team knows what's good for the franchise, then they will incorporate open worlds or neighborhoods in the next game. (btw I was stating that it was an outdated engine to show how even on an old engine they were able to create something amazing. I meant it in a positive light).
Seriously, open world brought nothing positive to my gameplay. I have no issues with loading screens, they take only a few seconds and are nowhere near as annoying as a car going around a neighbourhood only to reach a rabbithole restaurant. - i_love_frogs_113 years agoSeasoned Ace
"crocobaura;c-18269225" wrote:
"Coconut27;c-18269104" wrote:
Yes, the fact that they were able to create what The Sims 3 is on an outdated base just shows what can be possible on an updated game engine such as Unreal Engine. I still play TS3 to this day and I still love it. Once you know what it's like to be able to play life in an open world, it is hard to go back. If the team knows what's good for the franchise, then they will incorporate open worlds or neighborhoods in the next game. (btw I was stating that it was an outdated engine to show how even on an old engine they were able to create something amazing. I meant it in a positive light).
Seriously, open world brought nothing positive to my gameplay. I have no issues with loading screens, they take only a few seconds and are nowhere near as annoying as a car going around a neighbourhood only to reach a rabbithole restaurant.
okay thats fine, this was my opinion because I love the sims 3. I don't mind rabbit holes, but everyone has their own preferences! - 11a4d9d88dcc7bea3 years agoNew VeteranI hated rabbitholes in Sims 3 as well. But I loved being able to pop back and forth between my sims on various lots and not have them starting over from being run on automatic. Sims 4 tends to have everyone starving or worse when that happens. Plus it was less emersion breaking not having that screen in between. For Sims 5 I wouldn't mind it if they had several experiences as rabbitholes at first, as long as they build it in such a way that those rabbitholes would eventually disappear. Though EA probably knows their newest competitors have advertised "No Rabbitholes!" Depending on what they have so far, it makes sense for EA to try and replicate this.
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