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"canitbeman;c-18194347" wrote:
Its been eight years, I'd say it's time for a new installment in the series. The Sims 4 has some time yet, we won't see Sims 5 till 2024/2025.
Yes probably 2027-2029 is my guess- Rambley_Raccoon3 years agoSeasoned NoviceIf Sims 5 is all about realism with ultra-realistic graphics,count me out! I also will not buy Sims 5 if they have pointless decor buildings,a subscriptiuon-based system,useless rabbit-holes,endless townie spawning,worlds with 99% pointless decor,poltically-correct holidays,and bugs/glitches not being fixed-I'll just be sticking with Minecraft and Stardew Valley.
- GalacticGal3 years agoLegendI have played Multiplayer games in the past. Been there done that, not interested in doing it again. First, there is the unseemly unknown player who may interfere with your own gameplay, which is bad enough. My poor Gnome was killed just outside the gates of a Safe City for her by another player who decided to kill her on the spot.
Plus, unless EA plans to work this differently, you pay for the Base game (and any subsequent EPs) and you still must pay a monthly fee just to play the game. You can't just be connected to the Internet to power up and play.
No, thank you. I will continue to play Sims4, because I have paid for most of it (there has been a few freebie packs along the way) and as long as we can keep the Internet going, I can play whenever I wish to play.
@DeeSimsGirl I saw or read nothing in the after Summit Event, where it was suggested we have to purchase a pack to have the infants. Please cite your source. Otherwise, you are merely stirring up rumors. - dkk13273 years agoNew SpectatorConsidering that developement is in these early stages, I think it would be wild to assume too much right away. I'd wager that you'll have your standard singleplayer experience in whatever way you prefer -- but with the multiplayer or simply multiplayer features on top of that. I'm thinking couch co-op gameplay but without the requirement of a couch and from whatever device you prefer to play with. ?
But any point in regards to costs is highly important. In the triple A gaming industry it is all about maximizing profits; that definitely leaves the question on additional monetization. Season Passes are one of the go-to ways currently but that wouldn't really work well with a Sims game. It's unfortunate that we don't really have any statistic on how successful the Sims 4 monetization was. I'm not completeley sure but I assume it's somewhere around 1.000$ to have the full retail Sims 4 experience, and that is expensive compared to the amount of content you receive. ?
In the end that Rene announcement leaves more questions than answers and only time will tell what they are truly planning. "Dkaffe;c-18195140" wrote:
Considering that developement is in these early stages, I think it would be wild to assume too much right away. I'd wager that you'll have your standard singleplayer experience in whatever way you prefer -- but with the multiplayer or simply multiplayer features on top of that. I'm thinking couch co-op gameplay but without the requirement of a couch and from whatever device you prefer to play with. ?
But any point in regards to costs is highly important. In the triple A gaming industry it is all about maximizing profits; that definitely leaves the question on additional monetization. Season Passes are one of the go-to ways currently but that wouldn't really work well with a Sims game. It's unfortunate that we don't really have any statistic on how successful the Sims 4 monetization was. I'm not completeley sure but I assume it's somewhere around 1.000$ to have the full retail Sims 4 experience, and that is expensive compared to the amount of content you receive. ?
In the end that Rene announcement leaves more questions than answers and only time will tell what they are truly planning.
None of what I'm about to say is directed at you @Dkaffe. I want to state that from the start. I want to address the cross platform aspect and you presented an opening.
One of my remaining worries, and as you pointed out it's very early in development and subject to change, is that one feature. More tech savvy simmers than me pointed out something that I never considered about a multi-platform connected game. It's only going to be as strong as its weakest link, and as much as mobile devices are computers they aren't on the same level of processing power as a PC, Mac or console. That's a huge worry for everybody except mobile gamers. Smart phones and mobile devices aren't cheap but they are compared to a good computer that has any hope of running the game at max graphics. I'm not against linking PCs, Macs, and consoles, but mobile devices should still be considered an entirely different and separate game from the rest. Their game shouldn't be linked to the rest since it will drag the other three down to their processing level. If people want to play The Sims with their friend who's on a mobile device both of them can use their mobile device and play The Sims Mobile together. If the devs can pull off this four-way game more power to them, but it seems like it's an uphill battle.- dkk13273 years agoNew SpectatorAbsolutely agree with your opinion here DaniRose but our good old corpo companies have proven in the last years that they are absolutely willing to bottleneck the potential of their games for the sake of mobile support. Simply because the revenue for mobile games is absolutely insane -- they take a lot less effort to create but usually produce tons more money.
I guess that they'll either limit what you can do on mobile devices (though I believe this to be more unlikely) or as you fear, limit the game itself. A slight relief in that regard might be that the release is years down the line and who knows how powerful smartphones will be giving their technology a couple more years of developement as well. - @Dkaffe Something I pin my hopes on is the fact that those of us who have been with this franchise across a decade or more have their attention. The vast majority of us have been open about our feelings about multiplayer and other changes. We are an army and as a group we've carried this franchise on our backs and wallets to this point. The future may very well be online and all that, but that's not what we're into, and we still make up the backbone of The Sims. They need our support to keep this franchise going until our numbers dwindle and the younger demographic who wants those things becomes the majority. Since there are a few years left we need to keep banging the drum for keeping The Sims and The Sims Mobile as two separate games. As you say mobile devices keep making incremental increases in processing power. Eventually PC and Mac sales will start to decline and mobile devices will catch up to consoles. That's the time to make the switch, but I don't see that change over happening for at least another decade plus. But what do I know, I'm not tech savvy. The outer limits of my knowledge are how to press the power button or click shut down/restart.?
- dkk13273 years agoNew Spectator@DaniRose2143 That's what I hope as well. I am new to this community but I have a strong feeling that the passion, love, and devotion Sims players have to their franchise is on a different level than most other gaming communities. The developers and the team also definitely recognize that but at the end the publisher holds the reins. ? Voicing our opinion and giving proper feedback is the best we can do. ?
"Dkaffe;c-18195183" wrote:
@DaniRose2143 That's what I hope as well. I am new to this community but I have a strong feeling that the passion, love, and devotion Sims players have to their franchise is on a different level than most other gaming communities. The developers and the team also definitely recognize that but at the end the publisher holds the reins. ? Voicing our opinion and giving proper feedback is the best we can do. ?
I'm not going to be shy about saying what I feel. I'll be respectful, but I will keep banging the drum for the old ways. I think you're right, this game and this community are truly unique. I feel like there are few titles that can boast the longevity that The Sims can. That's one of the reasons why I don't want to see it change. If they really want to make The Sims standout and be innovative, keep it the same. Every other title in EA's library is at least a split of online/offline. So many games across all the genres and developers are totally online or heavily slanted in that direction. The Sims has always marched to the beat of its own drummer. Letting it stay that way makes it stand out from the crowd. All we can do is wield what power we do have as often and loudly as possible. I would be sad, devastated even, to see The Sims end, but I would rather that then see it betray its core values, virtues, and features that made it different.- dkk13273 years agoNew SpectatorBtw posted this in another topic, they already have something in that regard in the official Rene F.A.Q:
"Will Project Rene be a single player experience, or will there be a multiplayer option?
Players will have the choice to play a single player experience or collaborate with others through online multiplayer across supported devices."
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