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logionX
3 years agoLegend
"HavenRose;c-18285399" wrote:
If they want simmers who are willing to subscribe/be chill with microtransactions, there probably is a market for them; that market isn't here on the forums or in any of the online sims communities I've run across so far. It just doesn't seem like the base they want to attract overlaps with the existing simmer base. Without knowing any of the sales data, I wouldn't be surprised if most of the early Sims 4 players had already played Sims 3, so they had a ready-made user base to tap into. If they wildly change the format to online only and/or subscription, it's going to be a bigger challenge getting the Sims 4 market to jump over to being nickeled and dimed for a new game. That'd make a very rough transition to profitability, especially if they don't have a $60 base game right at the start to rake in cash.
The game has also always had free modders and CC creators as an integral part of the community. I just can't see forcing user content through their store so they can monetize it will go the way they hope.
The people who are active in the modding and CC community seems to be more part of the player base that grew up playing the older games so yes, they need to make their new game appealing to them too otherwise there will not be many people that will contribute to their store.
I would say the strength of The Sims 4 is it's community with a wide range of mods and cc, the packs that we are getting from maxis, the fact that there are no other games like it and the low barrier entry (not much required to play the game in terms of money and hardware).
But the weakness of The Sims 4 is the support from it when it comes to performance and bugs, the amount of all packs that adds up to a high cost, and also the low barrier entry because that limits Maxis a lot from what they can make in their packs.
Project Rene so far doesn't seem to have a lot of the strength that The Sims 4 have, we don't know if modders and cc creators will happily create content for it, we don't know if we will be getting packs from maxis, is that even possible if they want the game to run on mobile? There are other games in development that are similiar to the sims, and the fact that it's going to run on mobile and also be compatible with multiplayer could limit them even more in what Maxis could add to the game and the high cost of a potential store with microtransactions or other content could turn off the community even more if they don't find the game appealing.
I really hope that they have a more stable framework in mind for Rene because right now it feels a bit shaky.
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