NL is a good example of what can be achieved in less than six months, (a new EP came out twice a year) with a team that manages their time and money better. There is such a thing as work ethic and buggy software is never the fault of a publisher unless they know it and go ahead and try to sell it any way. They would only be to blame when a software developer told them this is a mess, delay the release, and they pushed forward knowing it was a mess and would worry about it later. It's not their fault when programmers know something and say nothing, and or worse programmers don't know they created a mess from lack of forsight and initiative to find out before wrapping it up. When you have one thing that is the main feature of DLC and it doesn't even work, I think they probably knew it before they release something. I don't think there can be much excuse in that.
What people fail to undestand is things are worked on for years. Then pulled together to sell the DLC. They pull stuff from all over they may have created years ago. It's not like they had to do it all at one time (within a time frame) but do have to find a way to put it altogether to make an impressive pack or game. So, the excuses can't really apply as much as fans allow them to be applied. If anyone thinks EA doesn't give them as much money and time as they did in the past games (look at TS3's time frames) then I'm going to have to go laugh in a corner, seriously. No disrespect to anyone, but compare NL to all of TS4, and knowing how much the other games included and or created compared to TS4's release dates and or content, and then we believe oh, it's a smaller budget,....in 2020....I think we should know better. Salaries don't go down they go up after twenty years. I also assume a lot of that 'budget' went to make 20+ stuff packs.
Things like that was on Maxis not EA.
The comments their teams aren't as large was debunked by one of the CMs who stated, no TS4's teams are even more people working than before. Though people pointed out TS3 had two teams for EPs but the CM stated TS4 teams still have many more workers. I have to take them at their word that yes, TS4 has many more on their teams than TS2 or TS3 did.