"troshalom;c-17627861" wrote:
@Cinebar GTT has the club system which is new to the sims franchise. Also with GTT akin to NL sims invite sims to hangout. But in GTT it is expanded to include exclusive parties, b'day parties, and lots of other variations. There is no comparison of the world(s) in NL to Windenburg. I pulled out my Double Deluxe (base game & NL) is only a 74 page booklet. All of that stuff you can see in game in TS4.
There are some different functionalities between TS4 & TS2 which makes them both unique games. TS2 integrated well with SimCity and you could take worlds you made in Simcity, port them to TS2 and create a custom world. But in TS4 you get to play all of the worlds with their unique flavors and weather.
In TS4 all sims age, in TS2 households you don't play freeze their aging. In TS2 all the sims look alike. in TS4 you can really create unique looking sims, and create sims that look almost realistic.
Miss the matchmaker, then go to the romance festival in CL. Also, think EA is moving away from the racist troupe - gypsy.
I like that dating is slightly different in both games. So, I get a different playing experience when I play them. And there is attraction in TS4. I know this because I have created single sims who aren't in to each other only to discover they were attracted to a completely different type of sim. So it is different. Do I miss scope the room, yeah, but not a deal breaker.
GTT has the club system which is different from groups. But sims do form impromptu groups and go out in TS4.
You got poker in TS2 in TS4 they play cards, a jenga like game, darts, and that table game in bars. You get the dance sphere in TS2 and dance groups in TS4. What I do miss in TS2 is if you have a shy sim, they would dance differently than an outgoing sim. And like you mentioned, sims would point at a bad dancer. But, I am glad the game has evolved and everyone moves and grooves in TS4 with no condemnation.
The cool thing is you can play and enjoy both games.
Yes, the EPs in TS2 were huge compared to TS4. Heck, I'm still annoyed that in IL they were so lazy they only put wild plants in one area. That should be fixed in a patch. I also hate they doubled the price of EPs and give you less, but that's everywhere isn't it? You pay more for less & lower quality.
Personally I think TS4 is most like TS2, but upgraded. Prior to university in TS2 teen sims didn't age up with their friends.
I think for a game that was launched 6 years ago, you're not going to get EPs akin to TS2. And if TS5 comes out, I think EA wants to move to all online where they nickel & dime you like in the sims mobile games.
I think people don't understand they don't actually need SC4 to build custom worlds because NL came with empty templates to build your own towns. A new template was added (in four terrains) with each new world. Also, I don't get where people say you can travel between worlds in TS4, ok, but you could add any Subworld to any Main world in TS2. You could move your Sims to these subworlds and build as many subworlds as your pc could handle. I can't fathom how that is less than TS4's 'connected worlds' compared to a player adding dozens of subworlds either by Maxis and or their own to travel to and or have their Sim live in. Leaving out those details then yes, TS4's connected worlds would look like more 'space' than TS3 but it doesn't hold water against TS2's ability to build dozens that are connected and as easy to live in or travel to than anything in TS4. And none have to be the template that came with NL's Downtown, you can pick any template for as many DT's as you want.
GT's Club System doesn't actually function correctly and never did. So, though it expands on NL's group outings which can be just for fun or timed gameplay with goals, the flaws with the GT club system are it's downfall. Example: Start a chess club on any cafe lot, not all the Sims in the 'club' are going to play chess though we were promised they would all do the same thing as your own Sim. Also, when you look for someone to join the 'club' most are insane townies if you pick random townies who fit the bill of requirements you have set. Unless you build several sane characters yourself to fill those slots. And it has been flawed ever since they added inapproriate in a patch, how many years? Because no longer can Sims cook in a home but get ask to stop if they are in a cooking session. Let's not even discuss a book club in TS4, though it had good ideas they are poorly implemented, when the Sims don't sit and discuss books but just grab one, throw it down, and grab another. So, GT's club system may have a lot of new shiny things to choose but half the time they don't work correctly, are poorly implemented. Another fine example of poorly done programming is when you create a club to eat in restaurants, rotate to play other Sims and then see that group at a restaurant who never sit down, never eat but just stand in the way of other Sims sometimes yaking inside a restaurant. That's not better than seeing my Sims out in a gathering actually dancing or drinking at a bar and or eating in a restuarant together in NL. Sims in TS2's groups don't just hang out, they bascially do whatever your Sim is doing just like in TS4, but it depends on what you chose, and or if it's timed or not. But they will stop to go to the bathroom or whatever. Their needs push them to remain individuals and not clones. TS4's Sims do stuff by emotion such as stop whatever they are supposed to be doing to hug somebody they don't even know. Or grab another bun at a cafe when they aren't even hungry even if they are in a chess club located inside a cafe shop. I think TS4 had a good idea of how to expand groups they borrowed from NL but they didn't do a good job of it. And the point is we had to buy whole other EPs and packs to get what NL did do right, and they don't even do what NL did the correct way.
I'll give TS4 this, Vampires in a pack by itself was worth it, until they broke it and from what I read it is still broken. Vampires in TS2 are not broken after sixteen years. I can't knock the vampires in TS4 however, I can frown at how they broke the pack and don't care to repair it by all the complaints I still see sometimes.
NL isn't the EP or patch to bring in aging for Sims, agreed, however, one would expect aging to progress as each new iteration was implemented, that's a base game feature of TS4 and TS3, and was expanded from TS1 to TS2 by allowing kids to grow up in TS2. That was a given, and TS2 can't be blamed for not having universal aging since it expanded on TS1's one little potion to age Sims in a later generation of Sims in TS2 by natural birthdays etc. But anyone who still plays TS2 knows by now, it's easy to age all towines by a cheat and or by a Sim birthday as they rotate to their other households and by the end of rotations most townie kids are grown up just as much as any other iteration if they know how to play TS2.