"Smellincoffee;c-17647789" wrote:
I'm not a programmer, but is it possible that TS2 was just less complicated at the base, and thus easier to expand?
What is less complicated in a memory system that has to keep up with every event that happened to any Sim, including townies. That sort of telemetry has to be more complicated than TS4. I think TS4 uses the excuse because of multitasking they can't build a lot of things/objects because they (Maybe we don't) expect the Sim to multitask while using that object, such as talk to another Sim. That has been some of their reasons for why TS4 doesn't have a lot of things the others did. But they had no problem creating fishing where Sims didn't multitask and or build relationships with others or invite others to fish with them....
Nor did they have a problem (below their standards is what they say when we ask) to create bowling and not include talking (multitasking) sitting while waiting/and talking (multitasking) so I don't think their excuses hold much water anymore. Because if they didn't want to build an object etc. because they can't work out the multitasking for it, then why in the world lower their so called standards and add fishing and bowling without interactions/multitadking. I think a lot of stuff is because they didn't want to do some things and wanted to do what they like instead of what players like.
After all they went ahead and added a lounge chair that Sims can't multitask on such as talk to others or hold a drink or plate or whatever in a laid back positions. The reason they didn't add it before was because of multitasking so we waited and still didn't get proper multitasking. But we had fishing and bowling that had none. It seems they are all over the place for reasons why. MFP stuff pack is an example of doing what they want (because they love pet clothes) instead of working on what players would like to see, don't you think? lol