Forum Discussion
BENH8484
3 years agoSeasoned Scout
"Chicklet453681;c-18221866" wrote:
Your ideas sound awesome! I have personally been hoping for some type of slider point system for traits because like you said, you could have a slightly mean sim or an all-out obnoxiously mean sim and that for sure would help make sims be more unique and not so samey-samey.
But, I don't have high-hopes for the personality system or anything remotely game play related in The Sims anymore. Not with the track record of TS4. In TS4 it's all or nothing in anything they do .... we asked for wants and fears, they gave us a handful of fears that just repeat over and over and typically doesn't make sense for the sim. But hey! We asked for it and they gave it. They always go to the extreme on everything, they don't play test anything, they program it in, there done! It's shoddy and it's thoughtless and nothing is ever integrated into other gameplay packs so it would actually be more meaningful. So I don't expect them to go over and above when it comes to creating a unique trait/personality system in this new game.
Besides, I personally think TS5 will be focusing mostly on building and creating sims and "collaborating with your friends" over any type of actual meaningful and in-depth gameplay. I also feel like that they will do the absolute bare minimum when it comes to coding in the AI and the actual sim personality. It is still the same dev team working on TS5 that has been working on TS4.
But, like I always say, I'm always super happy to be proven wrong! I just find it's best for my personal mental health to expect the least and never to think about what I want otherwise I'd be disappointed 90% of the time with whatever they release. This way, I just shrug it off.
Great to hear you like the ideas and have been thinking about this stuff too! I'm hoping for those sliders as well. I think they were a simple to use way of creating distinctive sims, and leaving them out of TS4 was a missed oportunity.
I currently have to play with a mod that removes the happy moodlet from liking the environment - it's just too overpowered and makes the sims happy almost all the time. Just removing that has allowed the underlying game mechanics to work a lot better and actually do something.
I like a lot of things about TS4, but the personality/mood system could be doing so much more. It's an issue players bring up often, so I'm hoping if more people talk about it something will change. I'd be happy to go without quite a bit of other content if the sims were to have some really good personality and mood systems. And I think they could really showcase this if they wanted to with menus or ways of playing that tell you what sims are thinking and want.
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