Forum Discussion
3 years ago
i love your ideas! the trait slider and temporary traits based on gameplay choices would be excellent. i've always hated the lack of depth and real-world logic re: personalities and relationships.
one aspect = sims don't change as they age. an elder sim behaves like they did when they were a young adult. there should be age-specific expressions of traits as well as age-specific aspirations. like i have the same core personality i did when i was 18 but i don't express it the same way, and my perspective and lifestyle and habits have changed dramatically in the past decade-and-a-half. they need to evolve over time like people do.
another thing we desperately need = the fury system from ts2. sims should be able to be upset with someone in particular to varying degrees that isn't tied to a basic unfocused moodlet and doesn't wreck your relationship with that person. no more general "angry" moodlet and childish animations. like if i argue with my irl brother our relationship is still "maxed" because that's my guy, we love each other and know each other like the back of our own hands even during our worst fights. nothing would ruin that.
low level = simply annoyed/want to avoid that sim which has no relationship impact because you just need temporary space. medium = upset, small relationship impact that lasts as long as they're upset. high: actually furious, enraged etc. their furious behavior depends on their personality and what/who made them furious.
one aspect = sims don't change as they age. an elder sim behaves like they did when they were a young adult. there should be age-specific expressions of traits as well as age-specific aspirations. like i have the same core personality i did when i was 18 but i don't express it the same way, and my perspective and lifestyle and habits have changed dramatically in the past decade-and-a-half. they need to evolve over time like people do.
another thing we desperately need = the fury system from ts2. sims should be able to be upset with someone in particular to varying degrees that isn't tied to a basic unfocused moodlet and doesn't wreck your relationship with that person. no more general "angry" moodlet and childish animations. like if i argue with my irl brother our relationship is still "maxed" because that's my guy, we love each other and know each other like the back of our own hands even during our worst fights. nothing would ruin that.
low level = simply annoyed/want to avoid that sim which has no relationship impact because you just need temporary space. medium = upset, small relationship impact that lasts as long as they're upset. high: actually furious, enraged etc. their furious behavior depends on their personality and what/who made them furious.
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