Forum Discussion
5 years ago
I want to see the game have an understanding of what they have already done. What do I mean by that? For instance in TS4 there are mood emitters which can and do fill motives and other things like control emotions. However, in TS4 they must have forgotten each and every time that things like that already existed in the game when they would add DLC.
How so? Why buy or make or use potions in the magic pack when there are ten dozen ways to get the same effect for the Sim already in the game>
1. by mood emitters already in the game. 2. Emotions filled by whims or other ways. 3. rewards possibly in base. 4. Etc. Etc.
That is only one small example of how redundant any new content became in TS4. Many people may not have noticed but I did and so did many others. DLC features were merely redundant ways to fill an emotion, motive, and or outcome.
I won't go on and on about personality and other things we all know is lacking in TS4, but the one thing no one ever talks about is the redundancy of what is offered as 'new feature' is nothing but something that could have been accomplished already. Like how many ways does TS4 need to make a Sim 'happy' when they are always happy? I hope to heaven TS5's team understands what I'm saying and realize no developer in TS4 caught on to how redundant their content became.
I wonder if anyone ever asked, Can't we accomplish the same thing already in the game? Before they went down that redundant road.
How so? Why buy or make or use potions in the magic pack when there are ten dozen ways to get the same effect for the Sim already in the game>
1. by mood emitters already in the game. 2. Emotions filled by whims or other ways. 3. rewards possibly in base. 4. Etc. Etc.
That is only one small example of how redundant any new content became in TS4. Many people may not have noticed but I did and so did many others. DLC features were merely redundant ways to fill an emotion, motive, and or outcome.
I won't go on and on about personality and other things we all know is lacking in TS4, but the one thing no one ever talks about is the redundancy of what is offered as 'new feature' is nothing but something that could have been accomplished already. Like how many ways does TS4 need to make a Sim 'happy' when they are always happy? I hope to heaven TS5's team understands what I'm saying and realize no developer in TS4 caught on to how redundant their content became.
I wonder if anyone ever asked, Can't we accomplish the same thing already in the game? Before they went down that redundant road.
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