Forum Discussion
4 years ago
I do wish the game was more realistic, but not in the sense that I want cars or specific animations. I would like the game to incorporate more chaotic situations, or unexpected bad events, in a way that resembles more real life. (unexpected deaths, your sims' partner autonomously leaving out of the blue or leading a double life, burglars, etc...) Another example is making it harder to make money. In real life if you receive an unexpectedly high bill you can't really go outside, dig up some rocks and sell them to an abstract entity.
In my game I incorporate things like this but only through my imagination. It would be nice to have chaos spawn within the game, though. I am fully aware this will never happen because they are opting for a more positive, bubbly game, which I completely get and it's a valid choice, no shade towards that. That's why my hopes are on modders at this point :)
Improving how traits impact autonomy I believe is a step towards what I want. A big thing for me would also be giving purpose to the sims that walk aimlessly around the lot I am playing at. Right now, if I recognise a sim walking around I just pretend they are on their way to do XYZ. It would be nice if I didn't have to do that and if whatever the sim did autonomously had consequences.
On the other hand, when I hear about a new real life kind of tedious task being incorporated into the game, I always feel like it's unnecesary a priori - for example I felt this way about laundry, or about the mods that incorporate mestruation - two things I don't particularly enjoy irl - but when I give it a chance, I end up liking the gameplay. I'm feeling the same way about vacuming, I hate the idea a priori because it seems tedious ( and buggy :neutral: ), but it's quite likely that I wouldn't mind the gameplay if I ever were to buy the kit. I feel like the developers are good at making tedious real life activities actually enjoyable in the game.
I see those things as nice if I give them a chance, because in fact it incorporates difficulty to the game and it has negative consequences if you avoid the tasks, which is cool, but it is not what I think of when I wish for more realism in the game.
In my game I incorporate things like this but only through my imagination. It would be nice to have chaos spawn within the game, though. I am fully aware this will never happen because they are opting for a more positive, bubbly game, which I completely get and it's a valid choice, no shade towards that. That's why my hopes are on modders at this point :)
Improving how traits impact autonomy I believe is a step towards what I want. A big thing for me would also be giving purpose to the sims that walk aimlessly around the lot I am playing at. Right now, if I recognise a sim walking around I just pretend they are on their way to do XYZ. It would be nice if I didn't have to do that and if whatever the sim did autonomously had consequences.
On the other hand, when I hear about a new real life kind of tedious task being incorporated into the game, I always feel like it's unnecesary a priori - for example I felt this way about laundry, or about the mods that incorporate mestruation - two things I don't particularly enjoy irl - but when I give it a chance, I end up liking the gameplay. I'm feeling the same way about vacuming, I hate the idea a priori because it seems tedious ( and buggy :neutral: ), but it's quite likely that I wouldn't mind the gameplay if I ever were to buy the kit. I feel like the developers are good at making tedious real life activities actually enjoyable in the game.
I see those things as nice if I give them a chance, because in fact it incorporates difficulty to the game and it has negative consequences if you avoid the tasks, which is cool, but it is not what I think of when I wish for more realism in the game.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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