Forum Discussion
4 years ago
"simgirl1010;c-17875188" wrote:
It's quite simple. When players say they want a realistic experience they mean within the game's parameters. What's currently available to realistic players. I'd prefer sims to open and close drawers and cabinets. But they can't. I'd prefer sims to go shopping for clothes and groceries. But they can't. My definition of realistic play simply mirrors every day typical family based interactions. Chores, preparing meals, raising children, going to work. For me it's not all about the animations.
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"simgirl1010;c-17875188" wrote:
It's quite simple. When players say they want a realistic experience they mean within the game's parameters. What's currently available to realistic players. I'd prefer sims to open and close drawers and cabinets. But they can't. I'd prefer sims to go shopping for clothes and groceries. But they can't. My definition of realistic play simply mirrors every day typical family based interactions. Chores, preparing meals, raising children, going to work. For me it's not all about the animations.
I can understand all that, I like some of TS4 and other simulators that don't have as many animations. However, I'm wondering if we will someday accept just clicking on an item and the Sim's motives will be filled without them ever even needing to move. That would be within the 'parameters of the game', too, so I'm wondering how much is too much if we are willing to chalk many simulations of that nature. We've already seen a move to shorten the time or remove animations of eating in one of the last patches. I can understand why people think sometimes it's too long (multitasking stops and starts) but has that all now become 'too much'? It seems we keep moving toward just clicking on stuff and be done with it without any animations.
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