"MidnightAura;c-18194546" wrote:
I agree. The game being playable on mobile out of the starting block? Eeek. That is
concerning.
I totally agree. The fact that mobile devices have a sheer lack of processing speed and less overall system memory and storage means that they would have to either cut down on valuable content to make it run on these devices, or allow access from mobile to the multiplayer aspect only, that runs on their servers.
This seriously worries me, because I
do NOT want Sims 5 to be 100% multiplayer online. I want it playable both offline and online, I don't want planned obsolescence, and I want the single player features to be well developed and the multiplayer to be an afterthought. As I have mentioned before, multiplayer would only be desirable to me IF and only if, there were at least 5 or 6 EPs released on single player before the multiplayer feature is offered, and the multiplayer feature is OPTIONAL to players, so that the game can be played solo or with friends. I also want to be able to turn off notifications of any kind from the game. (Like I do on almost every one of my mobile games.) If Project Rene/Sims 5/Sims 2025 are 100% online, with no offline and solo features, I'll play Paralives instead, despite inferior graphics rather than something like Sims Online. Sims online is the one Sims game that I have never played. Though from descriptions and videos, I wouldn't mind some of the Sims Online objects coming back.
I don't play games for a living, and I'm too old to make a living as a game streamer, so I don't want games to constantly whine at me to be played.
Nor do I want games constantly pestering me for more money. (See also pesterware.) At least with old fashioned pesterware from the 90s, once you paid for the game instead of continuing to play the demo, the pestering went away. (
Except for the infamous Bonzi Buddy.) These days, games promote their premium features, including features that are TIME LIMITED, like for only one week. These get offloaded if they start pestering more than 4 times daily for a week, or include begging for money in their notifications. There are a
few mobile apps that I have spent money on for
PERMANENT premium content, and that is only because I have played them over a year, not been offended by excessive ads or crippled features if you don't watch ads, and there is enough content to keep my interest. Those are the ones I actually spend money on. But once they start getting infected with excessive ads, I won't spend any more money on them. And I never pay any money for limited time content.
I don't want adware either. Want to do anything in the game, watch an ad. Don't even start an ad on purpose, game starts one for you (ie between puzzles, or locations or whatever).
This is adware, and I always offload it from my mobile devices. Or, when I am doing something else, I will start an ad, do whatever else, start next ad, do whatever else, repeat until ads go away for 4 hours plus. Ads are about as appealing on mobile as TV commercials are on cable. They're a great opportunity to use the restroom, put away dishes, take out the trash, etc., or make snarky or sarcastic comments on, to whoever you are watching TV with. (20th time of viewing same commercial with friend: "Oh, I've NEVER seen THAT one before...." Or the vote on how smackable the characters in the ad are. ) On mobile, they can try to make you interact with the ad, which is even worse. Those ads, however, are great for accumulating benefits while, say, watching Youtube or a webinar. Or, simply install the game advertised if it looks interesting, and play that game INSTEAD of the game I
was playing.
Intrusive advertising is NOT cool, but tends to be an intrinsic feature of multiplayer.