Forum Discussion
3 years ago
"DaniRose2143;c-18118596" wrote:"Chaotic_Moira;c-18118585" wrote:"Greyling;c-18118575" wrote:"Chaotic_Moira;c-18118573" wrote:"GracieO312;c-18118567" wrote:
Awh I’m kinda sad that it sounds like it might not just be werewolves but weresims in general (e.g. werecats/foxes/racoons). I would’ve preferred just wolves tbh but I guess they are giving players more opportunities for options, I guess. I’m also a bit sad that the world is sounding less and less like what I had envisioned. I wonder what the CAS will be like?
Will be interesting to see how I manage to include the official lore into my story…
I haven't seen anything to suggest it is anything more than werewolves. I think all the other animals and shapeshifting talk is just playful ideas. At least that is what I assume it is, unless people have seen something I totally missed.
Depends on how you interpret the “Step into the moonlight and explore who you are after dark” phrase from when the road map was revealed. It could hint at the game pack having several options of what you can turn into, or it could just be related to the different options you’d be getting from the kits and the pack combined.
I guess it depends how one interprets the hints. I saw that as a reference to what was coming overall. I think if there was going to be more than werewolves they would have hinted more about other things and not focused so strongly on werewolves.
Exactly. The one hint that keeps coming to my mind whenever I think about this pack is the shadow on the wall that looked so much like a wolf head. What's worried me is the talk of Mooncasters. Casters to me means witches. I love witches, and I want this game to have proper witches not toned down spellcasters.
But like you, every hint I saw early on was werewolves, and only werewolves. I'm openminded and if they can give us more than one occult great, but based on those early hints the star or the show should be werewolves. If they give us a great pack, and it has more than one occult state, but it doesn't give us really good werewolves there will be a tinge of disappointment even if the rest of it is amazing. They have built this up, until yesterday, to be solely focused on werewolves. This eleventh hour talk of Mooncasters does worry me that our werewolves aren't going to be fully fleshed out.
I'm still hanging on to my optimism for awesome werewolves but I am nervous. We'll know more soon.
I'm going to be honest when I say that I couldn't think of a proper skill tree for werewolves, so that they get the same treatment as vampires. Sure I could think of a few basic things, but not a complete skill tree. So perhaps, mooncasters is a type of shapeshifting occult state that branches out IN ORDER to give this lifestate the same treatment as the vampires. Vamps have (roughly guessing here) 25 powers and 6 weaknesses to choose from? I couldn't think of that many for a werewolf. So if mooncasters are what the lifestate is called, as long as its done well then I'm good.
But it is entirely possible, as speculated before, that it could just reference the town lore, or be a last name, or even just what werewolves are called in game. (Like witches are called spellcasters because they cast spells, werewolves could be mooncasters because of their moon affiliation - and spellcasters and mooncasters sound "less scary" than witches and werewolves.)
Truth is we won't know until the announcement