Forum Discussion
logionX
4 years agoSeasoned Hotshot
I would like for the sims5 to be an open world with create a world tool and open neighborhoods, the game will free up assets by only loading assets for whatever neighborhood that your sims are visiting, it will load open lots and sims spawn around the player. The size of neighborhoods can be as large or as small as you want depending on your settings. This makes it so good computers and future computers could have even larger neighborhoods. A good computer can have maybe have 30 + interactive lots in a neighborhood.
Larger neighborhoods will require a better computer. Neighborhoods feel alive by spawning a lot of sims with npc roles and events can happen all the time, school buses show up to pick up kids, you can see sims travel to work, you can see people doing stuff together etc. This will encourage the player to try out different things. The game will have a lot of different goals that the player can choose from, or ignore completely if they want to play just a sandbox. The game will have options to turn down random events or increase them, features from packs can be turned down or off completely. The game will have configurable story progression.
The style of the game would be less cartoony but not super realistic I recently found this picture by Iola Cathern on Artstation which I think showcases the style I would go for.
https://i.imgur.com/7TCmvOL.png
Depending on your computer settings the game would use high resolution textures, CAS would have more detail with more items that you can apply and combine. CAS would have more body details, Clothing would be modular, so you can pick a shirt and then combine it with a jacket for example. CAS supports a color wheel. Townies don't use generated clothing but a set of saved outfits that the player can edit with 100+ different outfits.
Build Mode will also has more items that you can combine or expand. Gameplay items are smaller and have more functionality. There are much less rabbit holes and notifications and the game follows the "show, don't tell" principle. You can customize things more.
The game would have mod support, it can be played offline or online, if you play it online you can share sims, lots, maybe even worlds or neighborhoods. That way you could visit other players worlds by downloading their worlds that they have shared.
The base game would have basic features of what we have seen as packs for the sims4, packs would instead expand more upon those features and add more stuff, gameplay, goals and events, packs would interact with each other more. For example, the game comes with cars, there could be a car pack that adds racetracks, if you combine it with seasons then you could race in the snow.
Larger neighborhoods will require a better computer. Neighborhoods feel alive by spawning a lot of sims with npc roles and events can happen all the time, school buses show up to pick up kids, you can see sims travel to work, you can see people doing stuff together etc. This will encourage the player to try out different things. The game will have a lot of different goals that the player can choose from, or ignore completely if they want to play just a sandbox. The game will have options to turn down random events or increase them, features from packs can be turned down or off completely. The game will have configurable story progression.
The style of the game would be less cartoony but not super realistic I recently found this picture by Iola Cathern on Artstation which I think showcases the style I would go for.
https://i.imgur.com/7TCmvOL.png
Depending on your computer settings the game would use high resolution textures, CAS would have more detail with more items that you can apply and combine. CAS would have more body details, Clothing would be modular, so you can pick a shirt and then combine it with a jacket for example. CAS supports a color wheel. Townies don't use generated clothing but a set of saved outfits that the player can edit with 100+ different outfits.
Build Mode will also has more items that you can combine or expand. Gameplay items are smaller and have more functionality. There are much less rabbit holes and notifications and the game follows the "show, don't tell" principle. You can customize things more.
The game would have mod support, it can be played offline or online, if you play it online you can share sims, lots, maybe even worlds or neighborhoods. That way you could visit other players worlds by downloading their worlds that they have shared.
The base game would have basic features of what we have seen as packs for the sims4, packs would instead expand more upon those features and add more stuff, gameplay, goals and events, packs would interact with each other more. For example, the game comes with cars, there could be a car pack that adds racetracks, if you combine it with seasons then you could race in the snow.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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