Forum Discussion
4 years ago
Hello! Thank you guys for this initiative and I have a couple of ideas that I hope you guys consider.
P.S: English isn’t my first language, so if there’s any mistakes, I’m sorry!
1. I think that all jobs shouldn’t be available at all times and when sims apply for it, should have some sort of interview, much like the audition in the actor career, where the sim only gets the job if they have affinity with it, considering their likes and abilities, because this gives more meaning to the abilities and makes the game more realistic.
2. The burglars add more challenge because makes the game more realistic and now with Cottage Living this happens with chickens, so I don’t see why this can’t happen with the sims.
3. The relationships should be harder to maintain and harder to gain. For example, couples should fight when one of them does something when the other doesn’t like, because when they live together and are married it seems like a paradise, their relationship bar doesn’t move that much and when someone flirts with a married person the partner should react and impact on their relationship. And to gain, is like if my sim has good reputation from Get Famous, for example, when they introduce themselves, they are instantly good friends and with a close sentiment, sentiments should be for those that have a longer connection because be good friends with everyone along with sentiments makes friendships shallow.
4. The happy emotions shouldn’t have bigger impacts than the negative ones. For example, my sim’s wife just died in front of him and he got the sad moodlet but in an instant he was energetic because of the lot trait and because he had just exercised, that takes the impact of such an important event.
5. Harder to complete aspirations. From what I understand, aspirations are desires for a lifetime and there’s a couple that sims can complete in a month. Harder aspirations inspire ideas, stories and push us to get more excited to play.
6. Add fears. Everyone has some type of fear in life and to not have this in game makes it shallower and more unrealistic, everything has a consequence, if it doesn’t have a consequence, it isn’t life and the concept of the game is to play with life.
7. The dislikes should have more impact. My sim had a party and some guest disliked the song that was playing but kept up dancing happily anyway, if they keep doing things they don’t like and that doesn’t impact in relationships or anything, I don’t see the point of them existing.
Sorry for the long post and thanks for listening!
P.S: English isn’t my first language, so if there’s any mistakes, I’m sorry!
1. I think that all jobs shouldn’t be available at all times and when sims apply for it, should have some sort of interview, much like the audition in the actor career, where the sim only gets the job if they have affinity with it, considering their likes and abilities, because this gives more meaning to the abilities and makes the game more realistic.
2. The burglars add more challenge because makes the game more realistic and now with Cottage Living this happens with chickens, so I don’t see why this can’t happen with the sims.
3. The relationships should be harder to maintain and harder to gain. For example, couples should fight when one of them does something when the other doesn’t like, because when they live together and are married it seems like a paradise, their relationship bar doesn’t move that much and when someone flirts with a married person the partner should react and impact on their relationship. And to gain, is like if my sim has good reputation from Get Famous, for example, when they introduce themselves, they are instantly good friends and with a close sentiment, sentiments should be for those that have a longer connection because be good friends with everyone along with sentiments makes friendships shallow.
4. The happy emotions shouldn’t have bigger impacts than the negative ones. For example, my sim’s wife just died in front of him and he got the sad moodlet but in an instant he was energetic because of the lot trait and because he had just exercised, that takes the impact of such an important event.
5. Harder to complete aspirations. From what I understand, aspirations are desires for a lifetime and there’s a couple that sims can complete in a month. Harder aspirations inspire ideas, stories and push us to get more excited to play.
6. Add fears. Everyone has some type of fear in life and to not have this in game makes it shallower and more unrealistic, everything has a consequence, if it doesn’t have a consequence, it isn’t life and the concept of the game is to play with life.
7. The dislikes should have more impact. My sim had a party and some guest disliked the song that was playing but kept up dancing happily anyway, if they keep doing things they don’t like and that doesn’t impact in relationships or anything, I don’t see the point of them existing.
Sorry for the long post and thanks for listening!
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