Forum Discussion
4 years ago
Sentiments are the best vehicle towards meaningful, long-term gameplay that The Sims 4 has introduced so far. I hope these will continue to be updated for every interaction in the base game, and expanded further by placing greater emphasis on crucial life events, such as marriage, divorce, and death.
I also believe the game could accommodate more players by giving us more control of our stories and surroundings. This can be achieved in a number of ways, including by adding more familial relationships that we can set in CAS, and more unique interactions for Sims who share those relationships.
A toggle to switch off certain life states could benefit players looking for more realism, while population controls would no doubt be of interest to fantasy players that don't want their immersion broken by Nancy Landgraab jogging through their neighborhood.
Speaking of immersion-breaking, why do Sims have to autonomously sit down every time they're arguing? This is something that really breaks the illusion of the game for me.
I think these features could add more challenge and depth to the base game and make it more versatile for all types of players.
I also believe the game could accommodate more players by giving us more control of our stories and surroundings. This can be achieved in a number of ways, including by adding more familial relationships that we can set in CAS, and more unique interactions for Sims who share those relationships.
A toggle to switch off certain life states could benefit players looking for more realism, while population controls would no doubt be of interest to fantasy players that don't want their immersion broken by Nancy Landgraab jogging through their neighborhood.
Speaking of immersion-breaking, why do Sims have to autonomously sit down every time they're arguing? This is something that really breaks the illusion of the game for me.
I think these features could add more challenge and depth to the base game and make it more versatile for all types of players.
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