Forum Discussion
Redalpha23sims
4 years agoNew Rookie
For the most part this is all i have to say, but I am sure that other simmers have tons of wonderful ideas y'all can choose from. I genuinely hope that you take note of mine and my fellow simmers' suggestions.
Consequences
It really is that simple. There is not enough fully in-depth consequences like there was in previous games. Any of the "consequences" that do occur won't affect Sims in any way or at least not a long period of time. Negative emotions that sims have quickly disappear as if it never happened at all.
Things like getting arrested or a s/o breaking up/divorcing their partner doesn't autonomously happen which makes the game boring to me (these are just 2 examples, but I'm sure there are plenty more). Really, any interaction or situation doesn't autonomously happen and it doesn't make the game fun when I have to make things happen EVERY SINGLE TIME. And might I add, sims' emotions are off. For example, a sim acts happy around their ex when they shouldn't. Or if a sim loathes another sim they tend to have friendly conversations. These are the things that make the game that feel like I'm playing a game for 5 yr olds and need to be fixed.
We also don't see enough randomness in the game either, such as aliens abductions or vampires biting Sims outside of their homes. I like seeing random things like that and would like to see it happen more often.
- What can be Added:
* I would suggest adding in Sims getting arrested.
* Autonomous break ups after sims cheat on there s/o's
* More Sim deaths/sim deaths occur a little bit more often
* Sims feeling happy after a divirce/breakup after being in an unhappy relationship
* Going on bad dates
Burglars
Burglars have been a pretty popular ask for years, especially when you teased them in your current pack Cottage Living. Kinda like how vampires come into sims' house at night, burglars can do the same thing but steal stuff. Sims would have to lock their doors in order to prevent them from coming in.
Wants and Fears
One of the things that make the sims different is their various personalities and part of that is wants/fears. I want my sims to be fearful of dogs, but want to adopt a cat. Or have phobias and be able to give them as many phobias as I want. The game feels very vanilla which makes me want to play less, which is sad because I love this franchise.
- What can be added:
* Something I suggest adding to the likes/dislikes system is food and drink, favorite animals, fashion preference.
* System just similar to likes/dislikes, but with listing a sims' phobia.
* More phobias in general
Consequences
It really is that simple. There is not enough fully in-depth consequences like there was in previous games. Any of the "consequences" that do occur won't affect Sims in any way or at least not a long period of time. Negative emotions that sims have quickly disappear as if it never happened at all.
Things like getting arrested or a s/o breaking up/divorcing their partner doesn't autonomously happen which makes the game boring to me (these are just 2 examples, but I'm sure there are plenty more). Really, any interaction or situation doesn't autonomously happen and it doesn't make the game fun when I have to make things happen EVERY SINGLE TIME. And might I add, sims' emotions are off. For example, a sim acts happy around their ex when they shouldn't. Or if a sim loathes another sim they tend to have friendly conversations. These are the things that make the game that feel like I'm playing a game for 5 yr olds and need to be fixed.
We also don't see enough randomness in the game either, such as aliens abductions or vampires biting Sims outside of their homes. I like seeing random things like that and would like to see it happen more often.
- What can be Added:
* I would suggest adding in Sims getting arrested.
* Autonomous break ups after sims cheat on there s/o's
* More Sim deaths/sim deaths occur a little bit more often
* Sims feeling happy after a divirce/breakup after being in an unhappy relationship
* Going on bad dates
Burglars
Burglars have been a pretty popular ask for years, especially when you teased them in your current pack Cottage Living. Kinda like how vampires come into sims' house at night, burglars can do the same thing but steal stuff. Sims would have to lock their doors in order to prevent them from coming in.
Wants and Fears
One of the things that make the sims different is their various personalities and part of that is wants/fears. I want my sims to be fearful of dogs, but want to adopt a cat. Or have phobias and be able to give them as many phobias as I want. The game feels very vanilla which makes me want to play less, which is sad because I love this franchise.
- What can be added:
* Something I suggest adding to the likes/dislikes system is food and drink, favorite animals, fashion preference.
* System just similar to likes/dislikes, but with listing a sims' phobia.
* More phobias in general
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