Forum Discussion
Phonecallz
4 years agoSeasoned Ace
I would personally like to see you explore how to make careers more challenging, or not so straight forward and easy, especially for those of us who play with a longer lifespan. I also think this links to how easy it is to make money in the game too.
In the current family I’m playing, both the parents are about halfway through their adult life stage, but have advanced way beyond Level 10 in their careers, I think mum is at 10+7 and dad is at 10+5. Mum has also taken time off work to have 3 children, plus however many vacation days she has taken, so imagine she hadn’t - she would be even further up the ladder. Both these Sims are also earning so much money and nothing really to spend it on anymore so the household funds are just accumulating. I’ve also never used cheats for money, skills or career, so this has all been natural progression.
I’d love to be faced with chance cards like we had in The Sims 2, that spontaneity made the game fun and challenging, and although we have some at the moment (I’m not a fan), I don’t want to know that if I select X answer my Sims status will remain unchanged but if I select Y they will be fired.
If we are faced with 2 or 3 choices that don’t give you the answer beforehand and is completely variable on the percentages, then that makes the game fun and challenging. If my Sim gets fired, demoted, loses skill points, told to take an unpaid day off, made to stay on for overtime, these are not the outcomes I would chose for myself, but the game has decided it for me and that’s the path I now need to take! I think it’s too easy to play a ‘happy’ game because there are no barriers like this put in place. Of course there would need to be choices that gave you promotions, big bonuses, increased skill points etc… we just need more variables to make our games not so linear and going in a forward direction and to throw in these disruptions.
In the current family I’m playing, both the parents are about halfway through their adult life stage, but have advanced way beyond Level 10 in their careers, I think mum is at 10+7 and dad is at 10+5. Mum has also taken time off work to have 3 children, plus however many vacation days she has taken, so imagine she hadn’t - she would be even further up the ladder. Both these Sims are also earning so much money and nothing really to spend it on anymore so the household funds are just accumulating. I’ve also never used cheats for money, skills or career, so this has all been natural progression.
I’d love to be faced with chance cards like we had in The Sims 2, that spontaneity made the game fun and challenging, and although we have some at the moment (I’m not a fan), I don’t want to know that if I select X answer my Sims status will remain unchanged but if I select Y they will be fired.
If we are faced with 2 or 3 choices that don’t give you the answer beforehand and is completely variable on the percentages, then that makes the game fun and challenging. If my Sim gets fired, demoted, loses skill points, told to take an unpaid day off, made to stay on for overtime, these are not the outcomes I would chose for myself, but the game has decided it for me and that’s the path I now need to take! I think it’s too easy to play a ‘happy’ game because there are no barriers like this put in place. Of course there would need to be choices that gave you promotions, big bonuses, increased skill points etc… we just need more variables to make our games not so linear and going in a forward direction and to throw in these disruptions.
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