Forum Discussion
4 years ago
Thank you for this opportunity!
In my opinion Emotions are the key for the depth in The Sims 4. I would like to see more challenge to it! Positive emotions tend to overlap all the other ones and that is a big problem. Features like likes/dislikes, sentiments, relationships,etc... are all affected by emotions and unfortunatly it doesn't work well many times. Things become so easy and boring because sims tend to be extremelly happy all the time and if I try to be sad, it becomes another extreme like there's no in between! And also emotions should take longer in game time. Sometimes sims change radically their emotions that it doesn't look normal.
Relationships are one sided. I feel like even if I don't control a sim, it must reflect the emotion and relashionship level my controlled sim has and that almost never happen.
Sims from another worlds have to stop showing in another random worlds. Pre-made sims should only walk arround and work as npc's in the world they live. It doesn't kill the immersion and it's an opportunity to give more depth to the lore.
And finally the job rewards should be more valuable. I don't like how in TS4 the rewards are random decorative objects or things that don't make sense at all like windows or doors (seriously?) I think big things like weather machine, or the giant microscope or telescope or the cupcake factory, those over the top objects should be rewards and a simple plant or a decorative piece of paper not. That would give the feeling of reward wich I think it ads more depth to the game. Working hard on a job or aspiration to unlock a piece of cas or a window isn't rewarding at all.
In my opinion Emotions are the key for the depth in The Sims 4. I would like to see more challenge to it! Positive emotions tend to overlap all the other ones and that is a big problem. Features like likes/dislikes, sentiments, relationships,etc... are all affected by emotions and unfortunatly it doesn't work well many times. Things become so easy and boring because sims tend to be extremelly happy all the time and if I try to be sad, it becomes another extreme like there's no in between! And also emotions should take longer in game time. Sometimes sims change radically their emotions that it doesn't look normal.
Relationships are one sided. I feel like even if I don't control a sim, it must reflect the emotion and relashionship level my controlled sim has and that almost never happen.
Sims from another worlds have to stop showing in another random worlds. Pre-made sims should only walk arround and work as npc's in the world they live. It doesn't kill the immersion and it's an opportunity to give more depth to the lore.
And finally the job rewards should be more valuable. I don't like how in TS4 the rewards are random decorative objects or things that don't make sense at all like windows or doors (seriously?) I think big things like weather machine, or the giant microscope or telescope or the cupcake factory, those over the top objects should be rewards and a simple plant or a decorative piece of paper not. That would give the feeling of reward wich I think it ads more depth to the game. Working hard on a job or aspiration to unlock a piece of cas or a window isn't rewarding at all.
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