Forum Discussion
flaminganakin
5 years agoSeasoned Traveler
Hello Sims Team. Thank you for doing another feedback thread! Here are some thoughts I have on the subject of bringing more depth to the game.
1) something I appreciated about Dream Home Decorator was the modular furniture feature brought to shelving and storage because, as a builder, it gave us more customization options and helped the rooms I decorate and homes I build not all look the same. I would like to see more of that in the future, particularly with things like playground equipment.
2) speaking of all rooms and builds not looking the same, I think adding recolors of wall art, clutter, rugs, and curtains in addition to adding new items in with each pack, would help with the “sameyness” a lot of rooms have. Particularly kids’, toddlers’, and teens’ rooms
3) With regard to teens, kids, and toddlers, my gameplay style is family-based (as opposed to say, occults, or strictly adults), so with that said, it feels like there isn’t as much for teens and below to *do.* I think adding more gameplay and kid/toddler/teen-focused objects would add more depth to the game. For example:
-bikes & tricycles for kids so that--in addition to riding--adults and teen Sims could teach younger Sims how to ride a bike.
-a ‘jump on the bed/couch’ interaction as this is something kids do in real life
-more teen-centric gameplay options. Right now they look and feel like young adults. I think adding more gameplay, objects, and interactions that were distinct from the other life stages would improve the realism of the Teen life stage.
4) Emotions in the game seem a little...off? In that they seem weighted in a way that feels unbalanced and unrealistic. For example, a Sim whose wife just died was instantly cheered up after they ate a hot dog. It feels odd. I think an overhaul of the emotions system and making it so that Sims experience emotion in a more realistic way would go a long way to improving gameplay.
Thank you again for doing this thread.
1) something I appreciated about Dream Home Decorator was the modular furniture feature brought to shelving and storage because, as a builder, it gave us more customization options and helped the rooms I decorate and homes I build not all look the same. I would like to see more of that in the future, particularly with things like playground equipment.
2) speaking of all rooms and builds not looking the same, I think adding recolors of wall art, clutter, rugs, and curtains in addition to adding new items in with each pack, would help with the “sameyness” a lot of rooms have. Particularly kids’, toddlers’, and teens’ rooms
3) With regard to teens, kids, and toddlers, my gameplay style is family-based (as opposed to say, occults, or strictly adults), so with that said, it feels like there isn’t as much for teens and below to *do.* I think adding more gameplay and kid/toddler/teen-focused objects would add more depth to the game. For example:
-bikes & tricycles for kids so that--in addition to riding--adults and teen Sims could teach younger Sims how to ride a bike.
-a ‘jump on the bed/couch’ interaction as this is something kids do in real life
-more teen-centric gameplay options. Right now they look and feel like young adults. I think adding more gameplay, objects, and interactions that were distinct from the other life stages would improve the realism of the Teen life stage.
4) Emotions in the game seem a little...off? In that they seem weighted in a way that feels unbalanced and unrealistic. For example, a Sim whose wife just died was instantly cheered up after they ate a hot dog. It feels odd. I think an overhaul of the emotions system and making it so that Sims experience emotion in a more realistic way would go a long way to improving gameplay.
Thank you again for doing this thread.
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