Forum Discussion
4 years ago
Hi Sims team!
Thanks for listening to our feedback, really appreciate it. I’m just gonna jump straight into the things I think could use some improvement/tweaking.
- More Realistic Careers
I’ve found that finding a job can be a little too easy in the game. In my opinion it would be a good idea to bring back daily job openings. There could be a different selection of jobs everyday when you open the career window. It could also say ‘Check back tomorrow for new job openings!’, or something like that. Maybe you could even add a ‘Harder careers’ lot challenge that could make it less likely for a Sim to get a job straight away. Sims with no skills could face rejection until they start to up their skills or go to University. Just an idea!
- Slower Romance Progress
In my experience you can build romantic relationships fairly quickly in The Sims 4. It’s a tad unrealistic to me, and I think filling the romance bar could be made more challenging (right now you can fill the bar in a few Sim hours). This could be done by making rejections more likely or putting a daily cap on successful romantic interactions. Maybe the Sim that you are flirting with could let you know that they're over it after a while with a notification, like ‘Woah! Don’t you think that’s enough flirting for today?’ Or ‘Sorry, this is becoming a bit much..’. Of course Sims with the Flirty trait would be more open towards flirting and you wouldn’t get such notifications while flirting with them.
The perfect addition to Romance in the game would be a Chemistry or Attraction system, in my opinion. I’m sure others will mention this as well, but such a system could make for more unexpected and varying outcomes of romantic interactions. Some Sims could have more chemistry than others, which would result in more successful romantic interactions. An attraction/chemistry system could be based around Sims’ traits and likes and dislikes.
- Desires and Fears
This could be a system that adds desires (like wanting a kid, wanting to plant a garden, wanting to visit space) based on a Sims personality traits and likes/dislikes, and Fears (not wanting to kiss anyone, fearing meeting a dog, not wanting to use technology). Your Sim could collect some lifetime points by fulfilling their desires, and lose lifetime points by doing something they fear. Also their fun-meter could drop significantly (to red) and they could become extremely scared instantly if they something they fear. This system would bring more challenge to the game as you could lose lifetime points by experiencing something fearful. This could also help with balancing the lifetime points-system in general, as I always end up with a lot of these points without trying.
- Add ‘Boosts’ to Negative Emotions
If I remember correctly, the ‘boosting ’ state of emotions is only applied to positive emotions in the Sims 4, like happy and inspired. I think it could be a neat addition to let ‘Sad’ boost ‘Scared’ and vice versa, or let ‘Uncomfortable’ boost ‘Sad’, etc. Sims tend to be happy too often. I also think soms positive moodlets could be tweaked to add ‘happy +1’ instead of ‘happy +2’. I noticed that there are so many interactions in the game that have a happy moodlet tied to it, that I started to avoid those interactions to make the game more challenging. It would be great to give the player more control over this by adding toggles in the Options Menu. But adding negative ‘boosts’ and tweaking positive moodlets would be a great start.
- Pack-specific Ideas
- Realm of Magic - The addition of a ‘Dangerous Magic' Lot Challenge. On these lots, Sims could gain Spellcaster XP slower than normal. There could also be a higher chance of being cursed or failing at spellcasting. This would make the pack more challenging.
- Realm of Magic - A Magical Repo Man. A mysterious stranger will come to a Spellcaster’s doorstep once in a while to randomly collect some Spellcasting XP/points, which will drop the Spellcaster to a lower rank. The Magical stranger could also leave packages sometimes (like in the Vampires GP), that could contain curses like the Night Wraith. This would add a welcome challenge to RoM.
Of course more whimsical/wonky spells would be more than welcome in RoM (and spells and magic kits for kids), but I don’t think that falls into the category of ‘challenge’ improvements.
That’s all I can think of right now! Thank you again for listening to the feedback of players!
Thanks for listening to our feedback, really appreciate it. I’m just gonna jump straight into the things I think could use some improvement/tweaking.
- More Realistic Careers
I’ve found that finding a job can be a little too easy in the game. In my opinion it would be a good idea to bring back daily job openings. There could be a different selection of jobs everyday when you open the career window. It could also say ‘Check back tomorrow for new job openings!’, or something like that. Maybe you could even add a ‘Harder careers’ lot challenge that could make it less likely for a Sim to get a job straight away. Sims with no skills could face rejection until they start to up their skills or go to University. Just an idea!
- Slower Romance Progress
In my experience you can build romantic relationships fairly quickly in The Sims 4. It’s a tad unrealistic to me, and I think filling the romance bar could be made more challenging (right now you can fill the bar in a few Sim hours). This could be done by making rejections more likely or putting a daily cap on successful romantic interactions. Maybe the Sim that you are flirting with could let you know that they're over it after a while with a notification, like ‘Woah! Don’t you think that’s enough flirting for today?’ Or ‘Sorry, this is becoming a bit much..’. Of course Sims with the Flirty trait would be more open towards flirting and you wouldn’t get such notifications while flirting with them.
The perfect addition to Romance in the game would be a Chemistry or Attraction system, in my opinion. I’m sure others will mention this as well, but such a system could make for more unexpected and varying outcomes of romantic interactions. Some Sims could have more chemistry than others, which would result in more successful romantic interactions. An attraction/chemistry system could be based around Sims’ traits and likes and dislikes.
- Desires and Fears
This could be a system that adds desires (like wanting a kid, wanting to plant a garden, wanting to visit space) based on a Sims personality traits and likes/dislikes, and Fears (not wanting to kiss anyone, fearing meeting a dog, not wanting to use technology). Your Sim could collect some lifetime points by fulfilling their desires, and lose lifetime points by doing something they fear. Also their fun-meter could drop significantly (to red) and they could become extremely scared instantly if they something they fear. This system would bring more challenge to the game as you could lose lifetime points by experiencing something fearful. This could also help with balancing the lifetime points-system in general, as I always end up with a lot of these points without trying.
- Add ‘Boosts’ to Negative Emotions
If I remember correctly, the ‘boosting ’ state of emotions is only applied to positive emotions in the Sims 4, like happy and inspired. I think it could be a neat addition to let ‘Sad’ boost ‘Scared’ and vice versa, or let ‘Uncomfortable’ boost ‘Sad’, etc. Sims tend to be happy too often. I also think soms positive moodlets could be tweaked to add ‘happy +1’ instead of ‘happy +2’. I noticed that there are so many interactions in the game that have a happy moodlet tied to it, that I started to avoid those interactions to make the game more challenging. It would be great to give the player more control over this by adding toggles in the Options Menu. But adding negative ‘boosts’ and tweaking positive moodlets would be a great start.
- Pack-specific Ideas
- Realm of Magic - The addition of a ‘Dangerous Magic' Lot Challenge. On these lots, Sims could gain Spellcaster XP slower than normal. There could also be a higher chance of being cursed or failing at spellcasting. This would make the pack more challenging.
- Realm of Magic - A Magical Repo Man. A mysterious stranger will come to a Spellcaster’s doorstep once in a while to randomly collect some Spellcasting XP/points, which will drop the Spellcaster to a lower rank. The Magical stranger could also leave packages sometimes (like in the Vampires GP), that could contain curses like the Night Wraith. This would add a welcome challenge to RoM.
Of course more whimsical/wonky spells would be more than welcome in RoM (and spells and magic kits for kids), but I don’t think that falls into the category of ‘challenge’ improvements.
That’s all I can think of right now! Thank you again for listening to the feedback of players!
About The Sims Franchise Discussion
Discuss The Sims Medieval, classic The Sims titles, and speculate on the future of the franchise, including Project Rene.7,505 PostsLatest Activity: 6 hours ago
Recent Discussions
- 6 hours ago
- 11 hours ago