Forum Discussion
ScenariSimmer
4 years agoNew Scout
Hello and thank you for listening.
For me things that take away gameplay depth are:
- There are certain notifications for work which have big images and not just the small boxes. On these image notifications, the first choice always has under it in red lettering "The Sim will lose their job." The second option always says "The Sim's life will go unchanged." This makes these pop-ups pointless. I don't even read them and just choose the second option. This system could be overhauled to have a few random outcomes for both choices and with no warning of what will happen, which will make it more interesting.
- I like the new fear system, but I am disappointed Sims can't be scared to death. They can be angry, embarrassed, or laugh themselves to death, and scared to death was in previous Sims games. It would give a reason to make sure Sims get calmed down.
- "Complain" is not a friendly interaction. People do not like it when you complain in real life, at least not always or unless they agree. I think the interaction radial would be a lot cleaner if a Complain subset was added and all those were moved out of the Friendly menu. Also if complaining could have negative feedback or cause arguments from Sims not agreeing would be a nice touch. It would be more like mischief. Some Sims like it, others don't.
- On the same note: Ask could also be it's own subsection for interactions. Ask about hobby, day, color, how was your day, etc. This is just to clean up the interaction menu, which has become cluttered.
- Interactions based on jobs: There are some, especially for celebrities, but it would be cool if there were more. For example - if a Sim is in the medicine career if other Sims could have interactions like "ask about symptom" or if the doctor Sim could "give medical advice." Or a Business Sim could do things like "talk about bottom line," Astronauts could "describe view from space." There's lots of things that could be added which would then also give Sims more personality based on their job.
- More likes and dislikes. All hobbies - anything with a level bar - could be added based on which packs are owned. It's weird knitting isn't added, for example. Foods, tv shows, and drinks could also be added. Also Sim features could be added like "brown hair" or "green eyes" and traits "loves the outdoors" which could be the path to an attraction system.
- If somewhere there was a place where you could see all your Sim's past jobs and school performance. Like "Finished elementary school with C+" or Graduated with Honors for History Degree. Retail Career level 2. Law Career level 5, etc. This gives a map of what the Sim has done.
- The Sim culling system needs to be worked on. Sims forgetting Sims they have a high relationship with because they don't talk for a few days is terrible.
- Step-family needs to be worked especially since Step-parents are forgotten and culled from the family tree just like random Sims
- Culling of the family tree is one of the worst things in the game. One of the best things about previous games is being able to look back at a massive family tree. Even if the Sims ghosts are culled, there needs to be a way for the game to remember they existed in the family tree.
- Lastly - traits are the worst thing added to the Sims in Sims 3 and are what make the Sims so shallow. I know this is not something likely to happen ever, but traits should be a secondary system to a points personality system. Anything that is "opposite" like clean/neat should be pointed based on spectrum, and the number of points at creation should be limited. Traits like "dance machine" or "genius" would add flavor to the point system. I also believe this is why more likes and dislikes could add more to the game.
Thank you for your time.
For me things that take away gameplay depth are:
- There are certain notifications for work which have big images and not just the small boxes. On these image notifications, the first choice always has under it in red lettering "The Sim will lose their job." The second option always says "The Sim's life will go unchanged." This makes these pop-ups pointless. I don't even read them and just choose the second option. This system could be overhauled to have a few random outcomes for both choices and with no warning of what will happen, which will make it more interesting.
- I like the new fear system, but I am disappointed Sims can't be scared to death. They can be angry, embarrassed, or laugh themselves to death, and scared to death was in previous Sims games. It would give a reason to make sure Sims get calmed down.
- "Complain" is not a friendly interaction. People do not like it when you complain in real life, at least not always or unless they agree. I think the interaction radial would be a lot cleaner if a Complain subset was added and all those were moved out of the Friendly menu. Also if complaining could have negative feedback or cause arguments from Sims not agreeing would be a nice touch. It would be more like mischief. Some Sims like it, others don't.
- On the same note: Ask could also be it's own subsection for interactions. Ask about hobby, day, color, how was your day, etc. This is just to clean up the interaction menu, which has become cluttered.
- Interactions based on jobs: There are some, especially for celebrities, but it would be cool if there were more. For example - if a Sim is in the medicine career if other Sims could have interactions like "ask about symptom" or if the doctor Sim could "give medical advice." Or a Business Sim could do things like "talk about bottom line," Astronauts could "describe view from space." There's lots of things that could be added which would then also give Sims more personality based on their job.
- More likes and dislikes. All hobbies - anything with a level bar - could be added based on which packs are owned. It's weird knitting isn't added, for example. Foods, tv shows, and drinks could also be added. Also Sim features could be added like "brown hair" or "green eyes" and traits "loves the outdoors" which could be the path to an attraction system.
- If somewhere there was a place where you could see all your Sim's past jobs and school performance. Like "Finished elementary school with C+" or Graduated with Honors for History Degree. Retail Career level 2. Law Career level 5, etc. This gives a map of what the Sim has done.
- The Sim culling system needs to be worked on. Sims forgetting Sims they have a high relationship with because they don't talk for a few days is terrible.
- Step-family needs to be worked especially since Step-parents are forgotten and culled from the family tree just like random Sims
- Culling of the family tree is one of the worst things in the game. One of the best things about previous games is being able to look back at a massive family tree. Even if the Sims ghosts are culled, there needs to be a way for the game to remember they existed in the family tree.
- Lastly - traits are the worst thing added to the Sims in Sims 3 and are what make the Sims so shallow. I know this is not something likely to happen ever, but traits should be a secondary system to a points personality system. Anything that is "opposite" like clean/neat should be pointed based on spectrum, and the number of points at creation should be limited. Traits like "dance machine" or "genius" would add flavor to the point system. I also believe this is why more likes and dislikes could add more to the game.
Thank you for your time.
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