Forum Discussion
5 years ago
Hi! Big fan & love the game! Thanks so much for this opportunity!
I’d love to see a difficulty setting (like: free play/easy/medium/hard/super hard) that would make the over all gameplay more challenging.
My idea of a more challenging difficulty level would make items more expensive & more difficult to obtain, making career promotions harder to obtain (maybe with more criteria’s or goals to achieve a promotion), making less money in careers as well and making crafted/foraged items worth less when sold.
Skill gaining in general could also take longer in a more difficult setting.
Having a more challenging social system would be a fantastic improvement as well & could be its own set of difficulty settings or apart of the above money system difficulty settings.
For me a more challenging social system would look like making it more difficult to build friendships & romantic relationships by simply just making it take longer to gain positive & romantic points. Also, when inviting sims to hang out or go on dates or join clubs ect could result in a % chance that they’d decline. I’d also really enjoy it if a difficulty setting could make it nearly impossible to make friends/romantic relationships with sims who don’t have similar traits or have opposing traits, or maybe a % that a sim won’t like you for no good reason lol. That is more realistic and would really make some aspirations like popularity, and careers like fame, more of a challenge than just a sim description.
Making enemies or bad impressions could also be either easier to do or possibly just a default starting point when first meeting a new sim.
Also having a baby could be more challenging by having to convince the spouse (maybe not always, but sometimes). Also, making a small chance that woohoo will result in an unplanned pregnancy would be a fun realistic challenge.
Another idea for social difficulty settings would be that the player’s household sims may not want to do whatever it is we’re trying to get them to do. Not so much on a micro level like doing dishes, but when attempting certain careers/aspirations or making friends/getting married & having children could be more difficult for the played household sims if those sims have opposing traits. As in, on a higher difficulty setting, if a sim has the loaner trait it would be much more difficult to get them to build fame or make friends, and any career they’re in would make any socializing more difficult or take longer to do.
The lot trait challenges are amazing and id love to see more of those, especially the “off the grid” type as that feels the most realistic.
Thanks again for listening! I very much appreciate it!
I’d love to see a difficulty setting (like: free play/easy/medium/hard/super hard) that would make the over all gameplay more challenging.
My idea of a more challenging difficulty level would make items more expensive & more difficult to obtain, making career promotions harder to obtain (maybe with more criteria’s or goals to achieve a promotion), making less money in careers as well and making crafted/foraged items worth less when sold.
Skill gaining in general could also take longer in a more difficult setting.
Having a more challenging social system would be a fantastic improvement as well & could be its own set of difficulty settings or apart of the above money system difficulty settings.
For me a more challenging social system would look like making it more difficult to build friendships & romantic relationships by simply just making it take longer to gain positive & romantic points. Also, when inviting sims to hang out or go on dates or join clubs ect could result in a % chance that they’d decline. I’d also really enjoy it if a difficulty setting could make it nearly impossible to make friends/romantic relationships with sims who don’t have similar traits or have opposing traits, or maybe a % that a sim won’t like you for no good reason lol. That is more realistic and would really make some aspirations like popularity, and careers like fame, more of a challenge than just a sim description.
Making enemies or bad impressions could also be either easier to do or possibly just a default starting point when first meeting a new sim.
Also having a baby could be more challenging by having to convince the spouse (maybe not always, but sometimes). Also, making a small chance that woohoo will result in an unplanned pregnancy would be a fun realistic challenge.
Another idea for social difficulty settings would be that the player’s household sims may not want to do whatever it is we’re trying to get them to do. Not so much on a micro level like doing dishes, but when attempting certain careers/aspirations or making friends/getting married & having children could be more difficult for the played household sims if those sims have opposing traits. As in, on a higher difficulty setting, if a sim has the loaner trait it would be much more difficult to get them to build fame or make friends, and any career they’re in would make any socializing more difficult or take longer to do.
The lot trait challenges are amazing and id love to see more of those, especially the “off the grid” type as that feels the most realistic.
Thanks again for listening! I very much appreciate it!
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