Forum Discussion
5 years ago
1. Semi Open Worlds/connected to each other as a new one is added.
Open neighborhoods, I do not want my Sim to be able to walk up to the edge of a property then go through a loading screen even though the lot is just across the street and or next door.
2. Personality is everything in The Sims. No ifs and or buts. I never want to again see a good Sim automously do mean interactions just because somehow they were able to gain autonomously a mischief skill. They should have never been able to gain one anyway. And especially not if I didn't push them to learn one.
Evil Sims should be evil not wish for hugs and being friends with someone I just told them to insult or punch. :confused:
#Traits Matter
3. There better be setting the table in TS5, No excuses. I'm not waiting four or five years for that to be added later. Go play TS2, Maxis, and tell me why it took years to add that in TS4.
4. Real conversations about things Sims care about as individuals (no group think) and or events that had actually occured. No more willy nilly speech bubbles that don't mean anything and are just a random set of thought and speech bubbles they cycle through. Again, go figure out how TS2 did this, please.
5. There better be consequences, if I have my Sim lay out of work they better get fired. No more hand holding, oh, look the cute clothes, mindset. If my Sim is stupid enough to start cooking without any cooking skills I am going to expect a fire will kill them, dead. Not pull a fire extinguisher from their rear end. And there better be firefighters.
If they want to add if a Sim hasn't paid their taxes then yeah, firefighters to their place might not show up. But consequences/cause and effect matters.
If I don't feed my Sims I expect they won't have any hidden food in a pocket...c'mon.
6. I never again want to see what EA/Maxis cares about in a game. If I see that then they can buy it and play it.
7. Stupid Sims, if someone is cooking a full meal, they better not start cooking, too. #Awareness Matters
8. If a Sim betrays another there better be more consequences for that, why make my Sim a doormat.
9. A full family set. No more crib babies, no more wait for toddlers, no more giant teens.
10. No more scripted play, I love the life simulator, If I wanted to play scripted play and quests there are thousands of games and dozens of companies who do it better.
11. Group activites, after four generations of this series, I expect more than two Sims to be able to join in on some fun actitivty. You did it way back in 1998 for The Sims, why you watered that down to two or even one is beyond lack of effort.
12. Fishing, is a group activity many times, but in TS4 it's a lone one, and you are telling me no, people don't actually talk and or sit in a boat while they fish, or have a drink while they hold a rod and reel...nor build a relationship. Where have you been? My family did this as a group activity sometimes, down on a river bank. Elders telling the rest of us how to fish and what to do. It built relationships with friends and family, we were not running all over the place to find a specific fish just to fertilize some wilted plant. Priorties. Again, figure out the programming in TS2 so Sims can talk, join, and build a relationship while fishing.
13. Collecting....ok, we get this because some at the top like collecting. Ok, however, the Sim better know they are collecting and what it means to them not to us. We don't need collecting as some extra decor...I need the Sim to know, not me. The Sims is supposed to be about the Sim. Not to fill a hole in the game so players can feel like 'busy'.
If I write anymore there will be ten thousand bullet points, so I will stop, but I think most get the drift. The Sims is about the Sim, and never the player, so why aren't they building a game about the Sim.
14. This has to be a priority. No more free cell phones. I do not want to see every Sim in game have a cell phone. What, are we born with one?
15. Stores, no more free lunch. Sims could use a pc to order food but I don't want to see it magically appear without a delivery truck. And it better not be just click like ordering medicine. Lackluster. Or if they don't own a pc they need to get off their duff and go down to the market. And there should be a cashier. And no we don't want contactless pay machines to ring up the goods. The world is changing but good grief it's not completely changed, yet.
16. NAPS? lol no. If a Sim is stealing stuff because of some slogan 'sharing is caring'..uh, no, theiving is still theiving and there should be cops to arrest them right there on the spot. And what kind of stupid Sim is it to steal their own stuff? #foreveryactionthereisanequalreaction
Open neighborhoods, I do not want my Sim to be able to walk up to the edge of a property then go through a loading screen even though the lot is just across the street and or next door.
2. Personality is everything in The Sims. No ifs and or buts. I never want to again see a good Sim automously do mean interactions just because somehow they were able to gain autonomously a mischief skill. They should have never been able to gain one anyway. And especially not if I didn't push them to learn one.
Evil Sims should be evil not wish for hugs and being friends with someone I just told them to insult or punch. :confused:
#Traits Matter
3. There better be setting the table in TS5, No excuses. I'm not waiting four or five years for that to be added later. Go play TS2, Maxis, and tell me why it took years to add that in TS4.
4. Real conversations about things Sims care about as individuals (no group think) and or events that had actually occured. No more willy nilly speech bubbles that don't mean anything and are just a random set of thought and speech bubbles they cycle through. Again, go figure out how TS2 did this, please.
5. There better be consequences, if I have my Sim lay out of work they better get fired. No more hand holding, oh, look the cute clothes, mindset. If my Sim is stupid enough to start cooking without any cooking skills I am going to expect a fire will kill them, dead. Not pull a fire extinguisher from their rear end. And there better be firefighters.
If they want to add if a Sim hasn't paid their taxes then yeah, firefighters to their place might not show up. But consequences/cause and effect matters.
If I don't feed my Sims I expect they won't have any hidden food in a pocket...c'mon.
6. I never again want to see what EA/Maxis cares about in a game. If I see that then they can buy it and play it.
7. Stupid Sims, if someone is cooking a full meal, they better not start cooking, too. #Awareness Matters
8. If a Sim betrays another there better be more consequences for that, why make my Sim a doormat.
9. A full family set. No more crib babies, no more wait for toddlers, no more giant teens.
10. No more scripted play, I love the life simulator, If I wanted to play scripted play and quests there are thousands of games and dozens of companies who do it better.
11. Group activites, after four generations of this series, I expect more than two Sims to be able to join in on some fun actitivty. You did it way back in 1998 for The Sims, why you watered that down to two or even one is beyond lack of effort.
12. Fishing, is a group activity many times, but in TS4 it's a lone one, and you are telling me no, people don't actually talk and or sit in a boat while they fish, or have a drink while they hold a rod and reel...nor build a relationship. Where have you been? My family did this as a group activity sometimes, down on a river bank. Elders telling the rest of us how to fish and what to do. It built relationships with friends and family, we were not running all over the place to find a specific fish just to fertilize some wilted plant. Priorties. Again, figure out the programming in TS2 so Sims can talk, join, and build a relationship while fishing.
13. Collecting....ok, we get this because some at the top like collecting. Ok, however, the Sim better know they are collecting and what it means to them not to us. We don't need collecting as some extra decor...I need the Sim to know, not me. The Sims is supposed to be about the Sim. Not to fill a hole in the game so players can feel like 'busy'.
If I write anymore there will be ten thousand bullet points, so I will stop, but I think most get the drift. The Sims is about the Sim, and never the player, so why aren't they building a game about the Sim.
14. This has to be a priority. No more free cell phones. I do not want to see every Sim in game have a cell phone. What, are we born with one?
15. Stores, no more free lunch. Sims could use a pc to order food but I don't want to see it magically appear without a delivery truck. And it better not be just click like ordering medicine. Lackluster. Or if they don't own a pc they need to get off their duff and go down to the market. And there should be a cashier. And no we don't want contactless pay machines to ring up the goods. The world is changing but good grief it's not completely changed, yet.
16. NAPS? lol no. If a Sim is stealing stuff because of some slogan 'sharing is caring'..uh, no, theiving is still theiving and there should be cops to arrest them right there on the spot. And what kind of stupid Sim is it to steal their own stuff? #foreveryactionthereisanequalreaction
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