Forum Discussion
Seera1024
4 years agoNew Spectator
"agentclone;c-17804008" wrote:
> @zsurkusz said:
> If this subscription system will be similar to what is in ESO or RPG maker (you can pay DLC one by one or sub ) then it's totally okay for me, and I’d rather pay when I play than buy every single dlc.... Lets be honest in the sims 4 stuff pack situation is ridiculous...
I'm not familiar with RPG maker, but I think the ESO example would be a good method for the Sims. Though maybe not with something similar to what I would call the inventory restrictions that ESO has (I'm not sure what the equivalent for the Sims would be). I would be fine if the game is Single player unless you pay a monthly sub though (and with the monthly sub you get the packs).
Multiplayer costs money. Which means enough players would have to sub to play it in order to justify the costs.
Given the very personal nature of Sims, the average player is not likely to sub at all. Except maybe an initial month or two if no free trial is offered just to see what the mode is like out of curiosity only, rather than actually wanting to play multiplayer.
Which means if there is no other reason to do multiplayer, the subs won't likely be able to cover costs in a quick enough fashion for EA to be happy.
Given their track record with other games, both in and out of the series, they are likely to put things into multiplayer that take time to unlock that benefit single player. In order to force players to play multiplayer for at least some time to unlock things.
Sims 3 Showtime's "multiplayer" mode of hosting performers would give players unlocks if they did it.
Mass Effect 3 had the multiplayer mode affect the outcome of the game. IE: you couldn't get the best ending without playing mutliplayer or using a very tedious, boring, out of game method to do so.
And now with microtransactions being a popular thing and EA's fondness for lootboxes, they'd likely put some of those unlockables behind a paywall.
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