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beadierturtle's avatar
5 years ago

The Major Effect "The Sims" had upon the Gaming World (and why we don't talk about it)

I've been gaming for a long time.

I'd rather not go into it, for fear people would start sending me cans of Ensure and/or prune juice, but let's just say I remember a time when we didn't have to blow into cartridges to get the game to work. For you few that understood that reference, you understand that I've been blessed with witnessing gaming evolve from a few pixels to the glorious moments we have available today. It's been a great trip, but what interests me more at this moment than graphics, sound, and game-play is how gaming as a community has changed. Yes, it has obviously grown over the years, becoming one of the most popular pastimes accepted worldwide (in only 40 years, which is a heck of an accomplishment), but with growth comes change. This is what we shall discuss; the change that "The Sims" had upon the world's gaming community.

Gaming wasn't always as accepted as it is today. Home gaming used to be only available to those that could own a computer, and computers were so expensive and difficult to use that only a few of us had one. These few children and teens lucky enough to have one would be made fun of by their peers, mostly out of jealousy, for "wasting time" on video games instead of other activities like sports. I claim the negative look on gaming back then was mostly due to jealously, because I remember each of these kids who made fun of gaming were the very same kids pumping quarters in the closest arcade cabinet available. Then something wonderful happened.

The Nintendo Entertainment System (NES) was born, and guess what? Most could afford one.

This brought gaming back into the homes since the time of Atari, except this time it wasn't lame. Gaming captured the hearts and minds of an entire generation of children that almost all grew into gaming adults. Still, the people weren't united in their mutual love of gaming, as there was a split. While the origin of this split was based upon the old-world outlook of gaming being a waste of time for dorks, the split was formed of people with more physical properties rather than political.

The gaming community, at that time, was almost entirely made up of males.

Females largely still held that gaming was a complete waste of time and something only dorks that didn't play sports did. Sure, there was your occasional gamer female, but they were by far a rare find. While the gaming community today is still largely dominated by a male presence, females are more abundant now than ever, and at every age demographic. A few months back I asked myself what was the largest factor that caused this change?

With no doubt do I firmly believe it was the game series, "The Sims", that brought most females into accepting gaming and therefore being gamers themselves.

This was a huge accomplishment, and one that should be openly praised and studied, but it's just not discussed. It's by no means denied, as I personally have yet to have a single person disagree with my above statement, but it's just not talked about by almost any gaming writer, developer, or producer. Why is that? What is so taboo about discussing this wonderful contribution?

Well...because it's what the gameplay, and thereby the appeal, "The Sims" has that attracted females and created this effect. Now, this might offend some of you, and I do apologize ahead of time if I do, but here's the truth...

The Sims is really just playing "house" with dolls.

We can't openly describe it as such, because it might alienate the male demographic. I say "might", when it would certainly alienate a large number of them. It's really about money, and keeping a product as commercially available to as wide an audience as possible.

So, a product that has contributed one of the most impressive changes to the gaming community world-wide CAN NOT be openly discussed at it's face value for why or how it gave this change and openly praised for, because of the fear of a loss in revenue even though it's one of the most lucrative series ever created. Gotta love corporate politics.

Maybe one day we'll grow up past that, but until then I'll be playing with my dolls.

54 Replies

  • I watched an interview with the creator of Sims and he said he made the game with his daughter in mind.
  • @beadierturtle that's not my experience. As a teen in the 80s most of my friends played video games. We went to the game rooms in NYC to play. And some of my friends owned an Atari system or Nintendo, or were like me and had a no name hand held system. We all played video games - Donkey Kong, Mario Brothers, Pac Man, etc. We played games.

    It wasn't that girls weren't interested in games, or that girls started getting serious about gaming when a digital doll house was made, a reference that I find so insulting. It is that like most industries and things in life, things are geared towards and marketed to men so thus most statistics support more men playing, when there are girls and women playing those same gaming systems from the old Nintendos to the Wiis, Play Stations, etc. Girls and women are playing games. True many of us are not into 1st person shooter games. Women prefer strategy games to killer games, and when the industry is skewed to men and violent games you are going to have statistics that supports that.

    I didn't start playing the Sims because I wanted to play dolls, I started playing the sims because I enjoyed building and SimCity was not being rebooted. So, I adjusted my gaming style to play a game where I could build.

    I think the Sims has its popularity because it hits a variety of playing styles - builders, designers (fashion & interior), family style play, fantasy play, and everything in between. It is somewhat scripted, but allows tons of flexibility. It allows modding which enables players to take the game into a different direction. Yeah, in a sense it builds on the early days of when children played with action figures & dolls - as it wasn't the toys it was the imagination, the urging of creativity - the story telling.

    That my friend is the strength of The Sims - it is a game that allows you to tell your own story. And that is why people lose it when they hear an inkling of a story being brought/programmed into the Sims.

    But anywho - I have waxed on too long. Thanks for sharing your story and impression. I just wanted to let you know that way more girls were and are playing video games than you think. And it wasn't the sims that did it. It was Pac Man and Mario Brothers ?, well at least from my experience.

    @LiELF you proved my point. Girls game - However, IT and Game Programmers are predominately male and cater to men.
  • "simgirl1010;c-17418074" wrote:
    I've often wondered if there are differences in the ways males and females approach the game. As mentioned above my sons weren't at all interested in dressing their Sims or decorating. They only wanted to create chaos and mayhem. I can spend hours selecting outfits for my female sims. Choosing the right hairstyle and accessories. With previous versions I loved going cc shopping for hairs and makeup. And I can spend even more time decorating a house. Selecting walls and floors and just the right decor and clutter to give it that lived in look. Also wondering if there are female players who are just the opposite and don't give a hoot about clothing and decorating.


    @simgirl1010 my play style is different. I'm with the group that is outraged that the worlds are limited to preset sized lots and a certain number of them. I do love the set designs they have that make each world unique, but I would rather design the world from transportation to water ways and determine what type of culture the city, town, country side will have. Yeah, I am a SimCity girl trying to make the Sims work for her. So, I split my time from building to playing with the sims - trying to create peace and harmony. I could care less what my sims are wearing (well within reason, you can take the girl out of NYC, but you can't take the fashion district out of her. It is hard coded in New Yorkers). But I take great pleasure in seeing the random wackiness the game creates in NPCs and roll with it.
  • When I was in my late teens, we were at a relative's house for the holidays and my brother found that my uncle had Wolfenstein 3D. I had liked some of the earlier 3D maze style games, so I started to watch him play. But it was the first time I had ever seen a game in which the enemies looked like actual human beings. Watching them die when he shot them made me feel like a bad person, and kind of sick to my stomach. The experience put me off computer games in general. There was a lot of excitement at the time over games like Wolfenstein and Doom, and I remember thinking "If this is the way computer games are headed, I guess they're not for me."

    I went for over two decades without paying much attention to computer games at all after that. There would occasionally be a point and click adventure game that was funny enough to hold my interest, and I also ended up trying and liking Portal 2 (though the reason I liked it was entirely due to the hilariously snarky narrators rather than the gameplay itself) but apart from those rare experiences, I didn't think I was much of a "gamer".

    It wasn't until I happened to see the Supernatural pack from Sims 3 that I perked up and started asking questions. Sims 3 ended up being the first game I got really obsessively interested in.

    Since then, I have taken a look around at the gaming world and have found it vastly larger and more varied than I thought it was. And I have found other games I have enjoyed like Eastshade, and Yonder: Cloudcatchers, and I've even discovered I like playing co-op with my husband in cute RPG games like Portal Knights.

    For me, it was definitely the Sims games that got me to take another look at gaming after I had more or less written it off many years earlier.