Forum Discussion
4 years ago
@Cinebar Personally, I actually like the Sims 3 style of play and build tools. The fact that I can redesign objects and clothes and hair pieces anyway I want in-game is awesome. If I want a new outfit in TS2, then I might have to open up Bodyshop and customize my own outfit, and it would be time-consuming process because most of the time I would have to make the edges seamless. Though, I would mention that a minor pet peeve of mine in TS3 would be the fact that the wood grain texture of Tudor-style walls would run in an unrealistic direction. I wish Maxis had known this in TS3 heyday and had redesigned the Tudor-style wall textures better, but nope, they never did. I also like the gameplay aspect and how the game will just throw in wishes and opportunities at the player. For this reason, I treat The Sims 3 as a real game, because a real game has goals. Meanwhile, I would regard The Sims 2 more as a toy than a game. There are no goals or objectives, but there are tons of photo albums and writing spaces that can really aid in-game storytelling.
I also like The Sims 4 to some extent. I don't treat the whims the same way I treat Sims 3 wishes or Sims 2 wants, but rather, I see them as point-earners. The more I fulfill them, the more points I get. I also see aspiration goals, career goals, event/seasonal goals all as point-earners for expensive rewards. I also play through the careers and aspirations and the seasonal holidays and special events just for novelty's sake, but in terms of replay value, I don't see much of it.
As for The Sims 1, I hardly play that. I just can't get into TS1 playstyle. No aging, no generational gameplay, no genetics, no aspirations, no wants and fears. Plus, I can just get a lot of TS1-like playstyle in TS2 anyway. They are very similar games, but TS2 is still better in almost every way because of the aforementioned.
I also like The Sims 4 to some extent. I don't treat the whims the same way I treat Sims 3 wishes or Sims 2 wants, but rather, I see them as point-earners. The more I fulfill them, the more points I get. I also see aspiration goals, career goals, event/seasonal goals all as point-earners for expensive rewards. I also play through the careers and aspirations and the seasonal holidays and special events just for novelty's sake, but in terms of replay value, I don't see much of it.
As for The Sims 1, I hardly play that. I just can't get into TS1 playstyle. No aging, no generational gameplay, no genetics, no aspirations, no wants and fears. Plus, I can just get a lot of TS1-like playstyle in TS2 anyway. They are very similar games, but TS2 is still better in almost every way because of the aforementioned.