Forum Discussion
4 years ago
"waterywatermelon;c-17997415" wrote:
@Cinebar Personally, I actually like the Sims 3 style of play and build tools. The fact that I can redesign objects and clothes and hair pieces anyway I want in-game is awesome. If I want a new outfit in TS2, then I might have to open up Bodyshop and customize my own outfit, and it would be time-consuming process because most of the time I would have to make the edges seamless. Though, I would mention that a minor pet peeve of mine in TS3 would be the fact that the wood grain texture of Tudor-style walls would run in an unrealistic direction. I wish Maxis had known this in TS3 heyday and had redesigned the Tudor-style wall textures better, but nope, they never did. I also like the gameplay aspect and how the game will just throw in wishes and opportunities at the player. For this reason, I treat The Sims 3 as a real game, because a real game has goals. Meanwhile, I would regard The Sims 2 more as a toy than a game. There are no goals or objectives, but there are tons of photo albums and writing spaces that can really aid in-game storytelling.
I also like The Sims 4 to some extent. I don't treat the whims the same way I treat Sims 3 wishes or Sims 2 wants, but rather, I see them as point-earners. The more I fulfill them, the more points I get. I also see aspiration goals, career goals, event/seasonal goals all as point-earners for expensive rewards. I also play through the careers and aspirations and the seasonal holidays and special events just for novelty's sake, but in terms of replay value, I don't see much of it.
As for The Sims 1, I hardly play that. I just can't get into TS1 playstyle. No aging, no generational gameplay, no genetics, no aspirations, no wants and fears. Plus, I can just get a lot of TS1-like playstyle in TS2 anyway. They are very similar games, but TS2 is still better in almost every way because of the aforementioned.
I said there were things about TS3 and TS4 I liked, loved CASt. but that isn't gameplay to me. I started with The Sims with the original game, so yeah, I might be a bit biased against RPG type gameplay and buffs and moodlet systems. I agree TS2 improved so much I mean we couldn't even build a deck or porch in The Sims, so yes, these games have come a long way. But I feel in some ways we lose a lot of flavor when they decided to gain/broadened to get every type of player out there and incorporated the type of players who love rpg -goal gaining, win or lose type gamers, and those type of players who couldn't understand (and said so) what is the game about if there are no set out, laid down plans to win or lose, and or no rewards to gain. That's where Humble took the game into the realm of those gamers who decidedly won out in the end, and the games are now more about levels, and buffs, and goals, than ever before.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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