Forum Discussion
sallycutecat
3 years agoSeasoned Novice
I've played all 4 games and here are my thoughts on them:
Sims 1: It's quite basic, but that is to be expected for the 1st game in the series. I had fun with it at the time and even returned to it for some time after playing Sims 2. The needs were somewhat difficult to manage, but there was still fun things in the game.
Sims 2: I liked the new lifestages and the aging. This one does have the best interaction animations between Sims. The game is more driven by the wants and fears the Sim rolls and more about keeping on top of the aspiration meter than anything else. The need decay was just as fast as Sims 1, but on top of that we had to keep up the aspiration meter, which gradually dropped. The focus on the aspiration meter took away from being able to just have fun and do my own thing. I ended up returning to Sims 1 for gameplay and built on Sims 2. Being able to place lots anywhere, even on steep slopes, and the terrain tools made it fun to build some interesting houses.
Sims 3: Being able to visit other Sims in their homes made the series a whole lot better. The open world was the big focus of the game, but that meant they could take a while for them to get somewhere and you have to wait and watch while they walk, or drive to the other side of town. Not only was the game very glitchy, but I also got bored when playing it. There wasn't really a lot to do and the game felt repetitive.
Sims 4: My favourite game in the franchise. The game is more about the player, giving the player choices and allowing the player to have control. The pop ups that allow the player to choose what happens and the risk to everything being ruined by 1 bad choice is removed. The need decay has been reduced to allow more time for the fun stuff. Challenges are optional and the rewards systems in this game run like: complete the task/challenge and get a reward, choose not to bother with task/challenge there's no penalty for choosing to do your own thing instead. But overall It's the player engagement that makes the game so fun.
Sims 1: It's quite basic, but that is to be expected for the 1st game in the series. I had fun with it at the time and even returned to it for some time after playing Sims 2. The needs were somewhat difficult to manage, but there was still fun things in the game.
Sims 2: I liked the new lifestages and the aging. This one does have the best interaction animations between Sims. The game is more driven by the wants and fears the Sim rolls and more about keeping on top of the aspiration meter than anything else. The need decay was just as fast as Sims 1, but on top of that we had to keep up the aspiration meter, which gradually dropped. The focus on the aspiration meter took away from being able to just have fun and do my own thing. I ended up returning to Sims 1 for gameplay and built on Sims 2. Being able to place lots anywhere, even on steep slopes, and the terrain tools made it fun to build some interesting houses.
Sims 3: Being able to visit other Sims in their homes made the series a whole lot better. The open world was the big focus of the game, but that meant they could take a while for them to get somewhere and you have to wait and watch while they walk, or drive to the other side of town. Not only was the game very glitchy, but I also got bored when playing it. There wasn't really a lot to do and the game felt repetitive.
Sims 4: My favourite game in the franchise. The game is more about the player, giving the player choices and allowing the player to have control. The pop ups that allow the player to choose what happens and the risk to everything being ruined by 1 bad choice is removed. The need decay has been reduced to allow more time for the fun stuff. Challenges are optional and the rewards systems in this game run like: complete the task/challenge and get a reward, choose not to bother with task/challenge there's no penalty for choosing to do your own thing instead. But overall It's the player engagement that makes the game so fun.
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