Forum Discussion
5 years ago
I really like that TS2 has this negative mechanic. It’s present in fears, yes. It’s also present in Skills; Sims can lose Skill points if they don’t work on the corresponding activity. It’s kind of like practice and consistency is a Skill maintenance that is also present in real life. It also means, aside from just being a negative consequence of negligence, that Sims’ Skills aren’t as static. Because they can be both increased and decreased as opposed to just increased.
I would not call myself a sadistic player. Ultimately, I like giving my Sims fulfilling lives that are marked by some level of happiness, but I like that the game works against me in some ways as I work towards that goal. Without the pushback from the game, I get kind of bored with the ease of it all unless I start making up challenges myself.
I would not call myself a sadistic player. Ultimately, I like giving my Sims fulfilling lives that are marked by some level of happiness, but I like that the game works against me in some ways as I work towards that goal. Without the pushback from the game, I get kind of bored with the ease of it all unless I start making up challenges myself.