Forum Discussion
4 years ago
"KatAnubis;c-17831524" wrote:"SimmerGeorge;c-17831075" wrote:"Sallycutecat;c-17829572" wrote:"Cinebar;c-17829315" wrote:
I'm sorry no, TS4 does not give the player more control. What it is infamous about is it never presents the player with any life simulation situations like TS2 or even TS3 did.
It's not a life simulator because we all know stuff happens in life we were not expecting...and in real life we have to deal with it. TS4 has very little of this type of life simulation.
The Sims 4 is a game. It was never intended to replicate real life. For me Sims 4 is an escape from having to deal with unexpected events that happen in real life. I can plan what will happen in the game and it usually goes exactly how I planned. I don't have some unexpected event ruin it all for me. I do not find things not going to plan fun at all. To have such a thing happen would be taking away player control.
@Sallycutecat It's meant to simulate life though. It's a life simulator. Life is unexpected.
I have a feeling that you aren't aware of how many other people use the game. It's certainly not for "challenges." They use it to make a "utopia" because their real lives have been full of horrible things. They want better lives for their Sims than they have had. Many people have had enough of fights, divorce, fires, burglars and other things that AI in the game can do (and in the past version, without you wanting it to happen.) They want to use their imagination with their Sims, rather than having the game impose things to "deal with."
Shoot, Will Wright himself was apparently inspired to make The Sims as a “virtual dollhouse” after losing his home in a fire.
The fact that it's more than that to you is not a problem. But implying that it shouldn't be like that for others *is* a problem.
And to the person who asked if unexpected things like people coming to the door happen to me: of course. But unlike previous versions of the game, I can click on them and "send them home". It doesn't even make them dislike my Sim! I don't even mind Vlad coming (even though I dislike supernatural sims) because even with *him* I can tell him to go home without getting any consequences. I can even get the paparazzi to leave easily.
Basically, not everyone plays the same way. The game needs to have options so that those who want "challenges" can have them but the people who want a "dollhouse" can have that.
It was me who asked didn't visitors ever come to the door in TS4 and interrupt you. But could we always send them home at the release of the base? I don't think I had that option for the first three years I did play. I think I played all the packs through Parenthood then stopped. But I might have missed a change to what we can do when we click on other Sims. They are always watering down TS4 in my opinion so much so that yes, you have just stated it in a way, when you said many people have had enough (older games) of the fights, divorces, fires, burglars and other AI things...I guess that's ok, but I'm not really into just playing a Happyville game because I can't wrap my mind around 'success' if there is never any struggle to get there...or interruption to perhaps play the game in a different direction.
Anyway, I did finally read the article and yeah, I think the person said it correctly these Sims are more like robots than a living thing, an empty hollow shale and or what people term 'smooth brain' these days.
About The Sims Franchise Discussion
Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
1,017 PostsLatest Activity: 10 hours agoRelated Posts
Recent Discussions
- 10 hours ago
- 3 days ago
- 8 days ago
- 3 days ago