Forum Discussion
cyncie
2 years agoSeasoned Veteran
CAS. TS3 pudding faces and TS2 potato faces. In TS4 I’ve finally been able to create sims that look the way I imagined, even if they are Pixar style renditions. And, they look the same in play as they do in CAS!
The complete lack of scale in TS2.
I never thought I’d say this, but I don’t miss open world. Everything took ages to do because of the travel time. The lag was crazy. Plus, it’s nice not to be locked into one world, even if they are smaller.
TS2 personality/attraction/motivation systems. Try creating a sim who just wanted to live for a cause or their art, or a spiritually motivated sim. Everything in TS2 centered around love and money with attractions being largely superficial. Personality points were limiting. For me, TS3/4 aspirations and traits get more at the core of human nature, even if we did get shorted in TS4. We still need a good attraction system, but hopefully it wouldn’t just be about horoscopes and hair color.
The need to micromanage everyday tasks. For plumbs sake! You know where the bathroom is!
Technically, I’m glad we don’t have game breaking routing and pathing issues. I haven’t had to reset a sim in eons. But, I have to admit, some of those failures in TS3 still make me laugh. Like the 5 paperboys and 3 maids that were tragically lost in a routing issue in Island Paradise. (They couldn’t path out from under a stilt house. I played with sound off, so I didn’t know that Grim had become a regular visitor!)
The complete lack of scale in TS2.
I never thought I’d say this, but I don’t miss open world. Everything took ages to do because of the travel time. The lag was crazy. Plus, it’s nice not to be locked into one world, even if they are smaller.
TS2 personality/attraction/motivation systems. Try creating a sim who just wanted to live for a cause or their art, or a spiritually motivated sim. Everything in TS2 centered around love and money with attractions being largely superficial. Personality points were limiting. For me, TS3/4 aspirations and traits get more at the core of human nature, even if we did get shorted in TS4. We still need a good attraction system, but hopefully it wouldn’t just be about horoscopes and hair color.
The need to micromanage everyday tasks. For plumbs sake! You know where the bathroom is!
Technically, I’m glad we don’t have game breaking routing and pathing issues. I haven’t had to reset a sim in eons. But, I have to admit, some of those failures in TS3 still make me laugh. Like the 5 paperboys and 3 maids that were tragically lost in a routing issue in Island Paradise. (They couldn’t path out from under a stilt house. I played with sound off, so I didn’t know that Grim had become a regular visitor!)
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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