Forum Discussion
cb2342z
6 years agoSeasoned Ace
Not enough information about either Paralives or TS5 has came out to really make me have a solid decision as of yet. Looks like Paralives due to using the Unity engine, may not be as moddable as TS4. The Parafolk aren't really as photorealistic as I like.
First of all, the elephant in a room. Don't make The Sims 5 an online game loaded with microtransactions as most of the EA catalog is today. You should've learned from your mistakes with Sim City 2013, that resulted in online multiplayer being dropped from what would become TS4. A lot of my criticism comes from the engine; and the fact that the game is stripped down to run better on servers.
I think for as long as possible, patches (and even packs) should update the game to whawt TS4 should be--a game that is improved from its predecssors. With the June patch, we are finally getting some NPCs that should've shipped with the game from the start (firefighter, garbageman, repo guy) and a never-before-seen system that makes the bill system accurate and realistic. Worlds are also getting some changes. Cars have been rumored (not yet confirmed), and it is probably just a matter of time before cops and burglars return.
Cartoon Sims is something I'm not very crazy about. I think a photorealistic model should be used.
In all honesty, I think younger folk (and I'm not that old myself, 23) are more interested in free-to-play mobile games. TS5 should focus more on the long-term fans of the series, as if they goof up royally with TS5; they may loose that fan base, while failing to reach the preteen female audience they've been considering as the main players of TS4. If done right, I will buy it.
TS5 should be able to blend the good of TS1-4. TS2, in my opinon, has the best Sims. They are the most lifelike of all the iterations of Sims. Nightlife not only added a great attraction system, but also cars like they have never been since. Likes and dislikes, as well as turn-ons and turn-offs haven't been seen since. TS3 not only has open world, but the color wheel and more traits, as well as favorites. TS4 has a very easy-to-use UI for CAS and Build/Buy. It's got a few small things as well I like; and is sort of getting better in 2020. Some new features would be great to further improve the CAS and UI. One feature I have always wanted, since most of my Sims are based on actual people (not something I just make up), I'd like the ability to upload a photo to the game, and have it make the Sim. Sometimes, frustration with CAS takes the fun out of the game.
If TS5 is a case of "too late, already baked" and is now in mature stages of development and is an online, microtransaction-laden mess--EA better invest in remastering the older games to run better on modern PCs and convert them to 64 bit. TS2's 800x600 resolution is hated by newer ultra HD monitors, but it runs OK. TS3 is very intensive on hardware, and today, even low-end computers have more than the 2GB of RAM it could utilize at most. Thus, it tends to run poorly.
First of all, the elephant in a room. Don't make The Sims 5 an online game loaded with microtransactions as most of the EA catalog is today. You should've learned from your mistakes with Sim City 2013, that resulted in online multiplayer being dropped from what would become TS4. A lot of my criticism comes from the engine; and the fact that the game is stripped down to run better on servers.
I think for as long as possible, patches (and even packs) should update the game to whawt TS4 should be--a game that is improved from its predecssors. With the June patch, we are finally getting some NPCs that should've shipped with the game from the start (firefighter, garbageman, repo guy) and a never-before-seen system that makes the bill system accurate and realistic. Worlds are also getting some changes. Cars have been rumored (not yet confirmed), and it is probably just a matter of time before cops and burglars return.
Cartoon Sims is something I'm not very crazy about. I think a photorealistic model should be used.
In all honesty, I think younger folk (and I'm not that old myself, 23) are more interested in free-to-play mobile games. TS5 should focus more on the long-term fans of the series, as if they goof up royally with TS5; they may loose that fan base, while failing to reach the preteen female audience they've been considering as the main players of TS4. If done right, I will buy it.
TS5 should be able to blend the good of TS1-4. TS2, in my opinon, has the best Sims. They are the most lifelike of all the iterations of Sims. Nightlife not only added a great attraction system, but also cars like they have never been since. Likes and dislikes, as well as turn-ons and turn-offs haven't been seen since. TS3 not only has open world, but the color wheel and more traits, as well as favorites. TS4 has a very easy-to-use UI for CAS and Build/Buy. It's got a few small things as well I like; and is sort of getting better in 2020. Some new features would be great to further improve the CAS and UI. One feature I have always wanted, since most of my Sims are based on actual people (not something I just make up), I'd like the ability to upload a photo to the game, and have it make the Sim. Sometimes, frustration with CAS takes the fun out of the game.
If TS5 is a case of "too late, already baked" and is now in mature stages of development and is an online, microtransaction-laden mess--EA better invest in remastering the older games to run better on modern PCs and convert them to 64 bit. TS2's 800x600 resolution is hated by newer ultra HD monitors, but it runs OK. TS3 is very intensive on hardware, and today, even low-end computers have more than the 2GB of RAM it could utilize at most. Thus, it tends to run poorly.
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