Forum Discussion
82 Replies
- SimAlexandria6 years agoSeasoned AceI put more Sims 4 content cuz I always love more... but not really related.
Honestly I think there's no need to do anything.
If people like Sims 4 and Paralives they will play both.
If the don't like Sims 4, they prob aren't playing much to begin with (if at all) so there's no getting them "back" because they didn't have them to start with.... - davina12216 years agoSeasoned AceI would do all. Haven't looked into it, but even if I did, I would probably play all my favorite games and just add it to them. Dr. Mario, Wedding Dash 2, Sims 3, and Sims 4(it is growing on me as they add content).
1. add requested content to the sims4 by players- We need freed babies, cemeteries, GRim interactions, Goth stuff, underwater play, more jobs( interior design, housebuilder(from the survey), real babysitting, riders for toddlers/play ground equipment, more toys, new exercise equipment(not 10 copies of what we have already), other crafts, and a Farming EP that is actually about farming and not about polluting it with all kinds of clothes, hair, furniture, horses, and junk that has nothing to do with farming and will steal the one chance we have of actually getting some real farm play. Farming is about farm machines, farm producing animals(cows, pigs, chickens, goats, sheep), fences, crops, and the old plopsy- Co-op. Cars. Hotels & resorts, more wedding stuff, real crystal ball that should've been in ROM, magic mirror, more secret doors, more coffins, moving pictures, winter destination, cruise ship, woodland animal petting zoo(deers, bunnies, ect), real zoo, fair with rides, real collecting like in sims3-bugs, rocks, fish, ect., decent aquariums(xl one from Sims1 and other aquariums and upgrade in the fish and underwater stuff we can stock it with, and loads of other stuff.
Why can't we have another team? Sims3 made money hand over fist and having more than one team was part of that. We got all kinds of content and still wanted more and now we can't get enough at all.
2. launch a major survey poll to all players for the sims5 about what players would like and want in the sims5- I think they should really do this in a couple of years. They said that there is still many more years in the Sims4 and I hope it is true because Sims4 looks bald compared to the amount of content from games/store in the Sims3. The same people who want Sims5 are the ones that wanted Sims4 and now that we have it, it should be all the way fleshed out since this game is different from all the rest in that it is hooked online, which makes it's shelflife a little better than the ones in the past. There will be no wow for me without open world. I don't care what they add. Sims3 felt like the simmer was really in control. I had a good computer, no cc, no mods, and updated and had no issues once bad cc was out. I really love open world as it felt like the worlds were real. You can't even go next door in the Sims4; nothing real or in control about that. For me:
a. Open world
b. All age groups present at the beginning
c. Decent worlds and not just 5-8 places
d. Bringing us real content instead of being the spokesman of partying and drinking. I like the Tiki bar, the water bar for the pool in the Sims3,
but we don't need 15 bars, just a couple of distinct ones and less partying. Not everyone parties.
3. go back to basic for the sims5 and make the sims5 a major wow- not sure what you mean by basics, nor what the thing is with Sims2. Would
love for someone to say with actual details what makes it so special. I bought Sims2 on Ebay, went downstairs and my baby was taken without warning and I hadn't been playing no time at all. I wasn't impressed, although I didn't play that long. Sims3 just offered to much to try Sims2 any longer and has way more content and things to do than Sims4. Many possibilities is what I miss from Sims3 when I play Sims4. I go to Sims3 and there is untold amount of things I can go do and ways to play. So many choices. In sims4, I can name them off on around 5-7 fingers. I will say I don't like leveling up all the time, every game, all the time. I wish there was less leveling up "ClarionOfJoy;c-17520606" wrote:
"Horrorgirl6;c-17520001" wrote:
The team still gets a lot of funding.Its not going to take take them years.My estimate is they are probably going to finish that game.Around Sims 5 be launch.They are expanding the team."dearie_blossom;c-17520077" wrote:
It‘s going to take them years. Just take a piece of paper and write down on the left side what they have so far and on the right side what they still have to do (they made a lot of promises!). Next do some easy mathematics. If the left side took 1-3 people almost a year to do then how long will it take for up to 10 people to do the right side.
I knew that as soon as Paralives becomes a real threat to The Sims that discouragement and mud slinging was going to start. This is how it is with TS3 being the superior game over TS4. People would constantly say bad things about TS3 but not mention that those things are fixable or customizable or not even true. Now it's happening with Paralives.
I think the best thing to do is go to the Paralives website and take a look at it for yourselves and not listen to anyone else. For example, the statement that a lot of people dropped their Patreon support for Paralives ISN'T true.
They lied about TS3 to discourage people from buying it instead of the inferior TS4, they will lie about Paralives too. And when Paradox Tectonic reveals their game, they are going to get attacked even more because they are the real threat against The Sims franchise.
I DON'T WANT The Sims franchise to be the only option we have because EAxis will just continue churning out poor quality work at exorbitant prices. So let's continue to support and encourage the competition to develop the best life simulation games they all (including EAxis) possibly can.
some people really do like sims 4 more then 3 some people don't 3 at all
and I don't think Paralives will ever be finished if what that artist said was true
know body cares that much about sims games to go around lieing about the older ones just so people wont play them
that would be a wast of time- Simburian6 years agoSeasoned Ace
"comicsforlife;c-17534968" wrote:
"ClarionOfJoy;c-17520606" wrote:
"Horrorgirl6;c-17520001" wrote:
The team still gets a lot of funding.Its not going to take take them years.My estimate is they are probably going to finish that game.Around Sims 5 be launch.They are expanding the team."dearie_blossom;c-17520077" wrote:
It‘s going to take them years. Just take a piece of paper and write down on the left side what they have so far and on the right side what they still have to do (they made a lot of promises!). Next do some easy mathematics. If the left side took 1-3 people almost a year to do then how long will it take for up to 10 people to do the right side.
I knew that as soon as Paralives becomes a real threat to The Sims that discouragement and mud slinging was going to start. This is how it is with TS3 being the superior game over TS4. People would constantly say bad things about TS3 but not mention that those things are fixable or customizable or not even true. Now it's happening with Paralives.
I think the best thing to do is go to the Paralives website and take a look at it for yourselves and not listen to anyone else. For example, the statement that a lot of people dropped their Patreon support for Paralives ISN'T true.
They lied about TS3 to discourage people from buying it instead of the inferior TS4, they will lie about Paralives too. And when Paradox Tectonic reveals their game, they are going to get attacked even more because they are the real threat against The Sims franchise.
I DON'T WANT The Sims franchise to be the only option we have because EAxis will just continue churning out poor quality work at exorbitant prices. So let's continue to support and encourage the competition to develop the best life simulation games they all (including EAxis) possibly can.
some people really do like sims 4 more then 3 some people don't 3 at all
and I don't think Paralives will ever be finished if what that artist said was true
know body cares that much about sims games to go around lieing about the older ones just so people wont play them
that would be a wast of time
I too don't think that people deliberately go round about lying about Sims games. They are just admitting to a preference and why. There is an Ignore option on here so each side could ignore the other completely if they want with two separate conversations in the one thread! Their comments have no relevance really.
I wish Paralives well and if it gives EA a bit of a kick that will be good for EA. Paralives just had a bad experience with an employee seeming to try to take over and that will probably make them better employers in future. They just need a good team who get on well together. I would give Paralives a try if they manage to pull themselves together and bring the game out.
If Sims 5 tried to put everything in the base game it will be too expensive for most Simmers here to buy anyway and they might have to join Origin Access or a Steam equivalent to pay per month to play it. I would reckon on 60 to 100 dollars plus but as the game is being aimed at what they call the 'current generation' it will be definitely on the Cloud and online too, possibly with the option to play privately. It will be on the Cloud because that way all PCs, Macs and consoles can access the same game. The game won't be made for the Simmers of 2000 or 2010.
Just my opinion though. I've had to update my computers since 1993 to catch up with games and Sims 5 will be no exception. I think I have come to the end with Sims 4.
PS: EA Access subscription on Steam that will launch to players later this summer.
https://ir.ea.com/press-releases/press-release-details/2020/Electronic-Arts-Launches-25-Games-on-Steam-Starting-Today/default.aspx - Just to add to my previous comment, about going back to roots...I can tell you guys this. I don't need pretty Sims. I see this so much about TS4, and complaints about TS2 and TS3 Sims. I don't need pretty Sims with no personality to be able to play. That is about half of the problem with TS4 in my opinion. So many squeal over pretty Sims without any personality at all. Any day of the week I will take the fat lipped, big nose, too tan Sim in TS2 or the pancake face of TS3 Sims over the pretty Sims of TS4. I don't play to play avatars but gameplay and personality and consequences. If I want a better looking Sim I know how to tweak them and or use cc for that, I don't need that to be the goal of a game to just build pretty Sims who wind up all looking alike (you know they do) without any personality who repeat the same stuff over and over again like in TS4.
ETA: For those who played TS2 you know what facial features Maxis used over and over on their townies. The default tanned skin, the bigger lips, the buggy eyes and the big hook noses. I would rather play a Sim like that than one without personality. - People will realise that the game is just a cheap knockoff and come running back, the gameplay feels shallow in TS4 and that's from a mass development company so I really doubt a small indie game will feel alive and exciting to play. Maybe they'll prove me wrong and it'll have great gameplay and regular updates but I really doubt it.
They're making so much from their patreon (nearly half a million every year) so I expect they'll just drag the development stage out for many more years, or maybe they'll just do a yandere simulator and just be an open project where people can donate to support it. I don't see this game coming out any time soon and "ending the sims" - Rambley_Raccoon6 years agoRising TravelerMake Sims 5 REALLY good. The base game should contain these things:
General:
Basements
Pets(Cats,dogs,reptiles,fish,rodents and birds)
Seasons
Burglars,Repo Man,an Firefighters
Babies that are not objects
Toddlers
Pools
Ghosts and cemetaries
Ordinary careers(Military,Medical/Dental,Education,etc)
Home schooling for our kids and teens.
Round walls
The ability to make stages and sunken floors
Make teens shor than adults
Appeal to ALL ages,not just young adults
No more bars/libraries/gyms/other base game venues being plunked into every new pack you turn out
A wide variety of venues(Libraries, game arcades,movei theaters,ec)
No more pointless and annoying deco buidins in neighborhoods. Let us decide what we want in our neightborhoods
A wdie variety of neighborhoods(snowy,desert,etc)
More vaiiety of differen worlds in EPs. I want to be able to see African-type worlds,Japanese type worlds,Italian type worlds,etc. Just do 1 or 2 USA type worlds.
No more churning out useless NPCS every 3 seconds. In fact,let us make our own NPCS to fill our neighborhoods. Just have a few NPCS as pre-made households.
Give all age groups equal attention,and dont make elders so weak or ready to drop dea after doing anything.
Have toggles for aging,alien abductions,etc.
Keep the Sims 5 series as a sandbox/simulation game. No more annoying/pointless goal-oriented packs unless they let you choose wheter to do the goals or not.Believe me,I HATED the way Strangerville(th WORST game pack ever IMO) turned out0the story was forced on everyone.
From Sims 1:
Multi purpose community lots. No more pointless and annoying checklists for community lots.
Horoscopes
Kids learning magic
From Sims 2:
Create a World
An "Open for Business" style EP
From Sims 3:
Color Wheel
The CAS screens for people and pets
From Sims 4:
The Basement tool - Simburian6 years agoSeasoned Ace
"Cinebar;c-17535128" wrote:
Just to add to my previous comment, about going back to roots...I can tell you guys this. I don't need pretty Sims. I see this so much about TS4, and complaints about TS2 and TS3 Sims. I don't need pretty Sims with no personality to be able to play. That is about half of the problem with TS4 in my opinion. So many squeal over pretty Sims without any personality at all. Any day of the week I will take the fat lipped, big nose, too tan Sim in TS2 or the pancake face of TS3 Sims over the pretty Sims of TS4. I don't play to play avatars but gameplay and personality and consequences. If I want a better looking Sim I know how to tweak them and or use cc for that, I don't need that to be the goal of a game to just build pretty Sims who wind up all looking alike (you know they do) without any personality who repeat the same stuff over and over again like in TS4.
ETA: For those who played TS2 you know what facial features Maxis used over and over on their townies. The default tanned skin, the bigger lips, the buggy eyes and the big hook noses. I would rather play a Sim like that than one without personality.
You can make ugly or characterful faces in Sims 4 but it appears the people on the forum like the pretty ones! "dearie_blossom;c-17535121" wrote:
"SimsLovinLycan;c-17534185" wrote:
If they really want to keep players who are jumping ship to Paralives instead of wanting anything to do with TS5, they'll have to do the following:
1. Stop Pandering to Non-Gamers/Small Children/The Weak-Hearted: Do not be afraid to make the game challenging just because you're afraid to scare off people who've never played anything more intense than Solitaire before or frustrate/traumatize little kids. The game's rate T in the states, 13 and up, if parents let their kid who is under 13 play a game for people 13+, it's on the parents if the kid gets a nightmare from a spoopy ghost or whatever. And, both non-gamers and little kids are smart enough to adapt to a challenging game. There's trial and error, there's save scumming, and when all else fails, there's Google.
Don't shy away from negative emotions, or bad things happening, or lasting consequences, or sims with personalities that actually affect gameplay just because there are a few wimps out there that can't stand for anything negative to happen in their game or for their sim to have some hard luck with love or lose a friend over being a terrible person. Let the wimps leave, or mod the life out of their sims, or pout in the corner because they forgot to save before doing something potentially dangerous. Just don't suck the life out of the game because some people just don't have the stomach for facing adversity in any form.
2. Stop Being So Scared of Parent Groups/Ratings Boards: If the game is T in North America, but gets a 16 in Europe because PEGI is a prude, don't worry about it! Focus on making good content, and let the chips fall where they may. Oh, Christian Moms For The Family or whatever bunch of stuck-up busybodies thinks a man in a speedo/woman in a bikini popping out of a cake is scandalous and indecent or slapping someone in an arguement is too violent? Let 'em whine. There's a ratings system for a reason, folks. If those pains in the butt had their way, every game character would look like Raggedy Ann and Andy, and all games would be edutainment titles made for toddlers. Don't suffer their nonsense. If they want a "cleaner," more "child safe" version of The Sims, they should take their butts to Kickstarter and finance it themselves.
3. Make Seasons, Pets, and University All Base Game Content: You know what the three main expansion themes people always wait around for are? Seasons, Pets, and University. People want the Pets theme because most people have or have had at least one pet in their lives, and it's such a normal part of how humans live that the game feels weird without them. People want the Seasons theme because mot only does the world feel off without any seasonal changes, but the distinct lack of weather just gets tiresome after a while. People want University because for most people in the developed world, going to college is a major milestone on the path to adulthood, especially in places where decently-paid jobs for people with no higher education or specialized training are drying up like a shallow puddle in the Sahara and most of the decently paid jobs available now require something past a high school education. Put those things in the base game and, guess what? You free up three Expansion Pack slots for new themes without having to drag the game out longer or suffer the slings and arrows of fans who don't want to wait through your new ideas to just get their old standbys back!
4. Make Aliens, Vampires, Plantsims, Werewolves, Ghosts, and Magic all Base Game Content...and All Fully Fleshed Out: These are the basic six occult elements people always want back when a new game comes around...so just bring them into the base game. Make magic a skill that can be learned with CAS traits that help or hinder a sim's ability to learn it instead of having to have a sim be a certain specific lifestate to use it, make the other five occults all create-able from CAS, put options in the game menu to keep the game from auto-activating whatever elements the player doesn't want, have specific things in-game that allow the player to unlock alien abductions or becoming one of the other occults, and there we go.
And don't forget to actually flesh things out with skill trees and strong customization options in CAS so we can make our occult sims look cool. In fact, have an option where the player can create a default template that the game draws on for certain occults when randomizing appearances/alternate forms. That way, we can be confident that whenever a normal sim becomes a vampire or a werewolf or a plantsim, or the game generates an NPC occult, our basic preferences will be automatically applied and we will only have to do some minor revising in CAS to make each sim perfect instead of having to go and do a full overhaul every time to keep up immersion.
Others can be added later, but just...just get these in in the base game so you don't have to hear our mouths about them for years on end until we get 'em all.
5. Include a Custom Content Editor or Sell One As a Bonus Feature If You're Cheap: Do you know what one of my favorite features of TS2 is, to this day? BodyShop. For the uninitiated, BodyShop was a utility add-on for TS2 that allowed you to recolor clothing, hair, skintones, and eye colors to create custom ones for your game and let you create sim archetypes to work from in-game. It allowed for a high level of personalization for players, with the only additional thing required being access to a program like GIMP or Photoshop to edit the textures. To do the same with TS4, you need the graphics software, then you need to go sign up at the Sims 4 Studio forums, then you have to download the latest version of the software and install it. Also, you have to manually update it to keep it compatible with TS4. It's a pain.
So, TS5 should have its own Custom Content Editor. Let us create new swatches for CAS and Built/Buy items, add our own custom artwork (or, pictures of our favorite characters from Google searches...), maybe even add an in-app mesh sculpting mode that lets us edit object meshes or create new ones as easily as sculpting clay (no understanding of Maya or Blender required) and/or put new meshes together from pre-made parts, then live-paint the textures on them right there so we can create our own custom furniture, clothes, and hair styles. Admit it, that would beat the color wheel out by a country mile.
Ideally, this should come free with the game. However, I'd also be cool with it being a $10-$20 bonus add-on if giving such a powerful tool away for free seems like money flying out of your hands. I mean, it would certainly cut down on having to figure out how to squeeze more niche clothing and hair styles into the content roll-out...
6. Create-A-World, Create-A-World, Create-A-World!: In TS2, I never, ever played the pre-made worlds. Shocker, I know. I always picked a blank template to work from and built it up bit by bit as needed as I played. It was like the world was unfolding before me as my story progresses...and I loved it. TS3 had CAW as an exterior utility, but because they decided to use grayscale texture maps for the template previews and failed to do anything in the editor to show the actual scale of the terrain, I found it clunky and difficult to use. Then, in TS4...no world customization. I'm stuck with pre-made stuff with no way to edit the world in any way besides building houses and community lots. I hate it, especially because the devs just love taking up all the nice, big lots in the worlds with their pre-made builds and pre-made households (Quit hogging all the prime realestate, devs!!!). TS5 cannot have this.
So, yeah, Create-A-World is a must. I say it should be a mix if TS2's and TS3's systems, where it's in-game with actual visual previews that show you what the terrain actually looks like, like TS2, but it has the more powerful terrain tools and road placement tools that TS3's version gave us. Also, let us customize the skybox too--daytime sky, sunset, sunrise, nighttime, moons and suns...let us make our skies look as normal or alien as we want. Now THAT would be awesome. (I can already hear the Dark Crystal references...)
7. Make Babies a Real Life Stage: Let us make Babies in CAS. Let us give them a base personality type. Let them learn to sit up and crawl and babble and all about object permanence. Let us play them and see anything outside of their sphere of vision as a black void if they don't have a grasp on object permanence yet. Give them baby toys and playmats and walkers and playpens. Make them feel less like objects that are just there for older sims to react to and interact with, and more like real sims in their own right. Some people say it's only TS1 Babies and TS4 Babies that are objects...but the horrifying truth is that they're object in every game they've been in. They're just more portable in some games than others.
8. Make Paintable Ceilings Base Game: Because we shouldn't have to wait for an EP to make the ceiling look like something other than a blank expanse of white nothingness.
9. Let us view the upper floors through holes in the ceiling of lower floors when we're down there: Because only being able to see sky through a space where you should be able to see the room above is just...no. We're not in the 32/64 bit days anymore, people.
10. More Mobile Default Camera: I love the mobility of the Tab camera, and I wish that we could get something that mobile in normal Live and Build/Buy mode. It would not only make placing stuff like toilet paper rolls less of a chore in smaller spaces, but it would also allow us to get a better view of our sims up-close when we're playing the game without having to sacrifice access to the control panel. The stiffer cameras can still be an option for those who prefer them, but TS5 will be coming out in the 2020's, the camera controls need to be modernized.
11. Round Walls: Paralives will have these. No more excuses. Round walls need to be a thing.
12. Spiral Staircases, Elevators, and Ladders Need To Be Base Game: No more excuses, just do it.
13. Stages/Platforms Need To Be Base Game: Again, Paralives is doing it. Let us make stages, platforms, sunken living rooms, and all that craziness with some simple building options. It'll really enhance the building experience.
14. Let us Place Floors Tile by Tile Again: You know what gets on my nerves in TS4? That floors in rooms are all-or-nothing. You can't have a room where there are holes in the floor, you can't expand the awkwardly-shaped stair holes to be something more aesthetically pleasing, every room has to be all floor or no floor. I miss the versatility of the previous games when it came to flooring. You could create lofts and those entry halls with the openings that show the upper floors without having to make rooms and bust out floors to do the effect. Bring that versatility back.
15. Max Above Ground Floors--7, Max Below Ground Floors--5: You know we want more floors. Give us more floors. We have too few floors.
16. Slanted Walls/ Slanted Windows/Slanted and Irregular Doors/Attic Tool: Our builds could be so much more realistic if we had access to those sorts of assets. Attics may have fallen out of fashion for newer houses in favor of crawl spaces, but attics are so cool! They make a great bedroom or studio space or haunted spot full of creepy old dolls and spooky mannequins!! Attics in TS5 will totally entice builders.
17. Very First Expansion--Buildable Apartments: You know we're not satisfied with this not being able to build our own apartment buildings mess. Get back in our good graces with buildable apartments in the very first EP.
18. No More Hyper-Specific Lot Types: I can't make a community lot without a stupid checklist of requirements that actually attracts NPC sims. I have to follow the checklist. If a checklist-necessary item is stolen from a venue and leaves it one item short of being "functional," the freaking lot breaks and causes problems with the game itself. Don't do that in TS5. No more hyper-specific lot types. Let us make our community lots our way, no checklists allowed unless they're in the form of a list of suggested items, not required ones.
19. Do Not Make It An Online Multiplayer Game: Just, no. Not every gaming experience needs to be heavily social. Some should just be solitary and peaceful.
20. Makeup That Actually Looks Good On Dark Skin: You know those new M.A.C. Blushes? They barely even show up on skintones darker than olive. We've been over and over this. Most of the makeup doesn't come in colors that compliment darker skintones. Some are too bright, some are too warm, some barely show up at all. Test your makeup on darker skintones and make swatches to work with them accordingly. Get some Black women on the line to do it if you don't know how. Just...TS5, don't keep underserving Black sims and black simmers with your makeup selection. You've gotten better with the hair, but the makeup is still a problem.
21. Make Story Progression Options Robust, Not Just On or Off: Some people want the game to full-on play their all of their inactive households, some people don't want the game to touch any of them. Some people don't mind if the game plays unplayed NPC households, but don't want their played households touched. Some people want NPC's getting hitched and having kids and changing jobs and moving away, some don't. Give players the power to decide how much or how little story progression is in their game, then everyone can be happy.
Those fixes would definitely help TS5 compete with Paralives. Not like they'll listen, but this is what they need to do...
I agree with everything you said but I have to correct you on one thing. North America is way more prude than Europe. The Sims 4 is 13+ in the USA but 6+ in Germany.
https://images-na.ssl-images-amazon.com/images/I/81ZMnhbZTJL._SL1500_.jpg
Good point. I really just mentioned PEGI as an example of an overseas ratings board which may have different standards for certain things. PEGI is harder on gambling than the ESRB and uses fewer, much broader content descriptors. So, even though TS4 may be a PEGI 6, if it added a gambling mini-game, the rating would probably go up to a 14. The ESRB is tougher on sex, so it's probably woohoo alone that's pushing TS4 up to a T rating this time around, considering how tame it is compared to previous games in the series...
But, I've gone on enough about that. My point was that quality content needs to come before trying to guarantee a certain rating. That goes for mature content too, since putting trying to make a game as saucy as possible to get a harsher rating can be just as disastrous as toning a game down to keep the rating low and child-safe. The game BMX XXX is the poster child for that sort of train wreck. Make a good game, and let the boards rate it as they may.- > @Lady_Ballora said:
> Make Sims 5 REALLY good. The base game should contain these things:
>
> General:
>
> Basements
>
> Pets(Cats,dogs,reptiles,fish,rodents and birds)
>
> Seasons
>
> Burglars,Repo Man,an Firefighters
>
> Babies that are not objects
>
> Toddlers
>
> Pools
>
> Ghosts and cemetaries
>
> Ordinary careers(Military,Medical/Dental,Education,etc)
>
> Home schooling for our kids and teens.
>
> Round walls
>
> The ability to make stages and sunken floors
>
> Make teens shor than adults
>
> Appeal to ALL ages,not just young adults
>
> No more bars/libraries/gyms/other base game venues being plunked into every new pack you turn out
>
> A wide variety of venues(Libraries, game arcades,movei theaters,ec)
>
> No more pointless and annoying deco buidins in neighborhoods. Let us decide what we want in our neightborhoods
>
> A wdie variety of neighborhoods(snowy,desert,etc)
>
> More vaiiety of differen worlds in EPs. I want to be able to see African-type worlds,Japanese type worlds,Italian type worlds,etc. Just do 1 or 2 USA type worlds.
>
> No more churning out useless NPCS every 3 seconds. In fact,let us make our own NPCS to fill our neighborhoods. Just have a few NPCS as pre-made households.
>
> Give all age groups equal attention,and dont make elders so weak or ready to drop dea after doing anything.
>
> Have toggles for aging,alien abductions,etc.
>
> Keep the Sims 5 series as a sandbox/simulation game. No more annoying/pointless goal-oriented packs unless they let you choose wheter to do the goals or not.Believe me,I HATED the way Strangerville(th WORST game pack ever IMO) turned out0the story was forced on everyone.
>
>
>
> From Sims 1:
>
> Multi purpose community lots. No more pointless and annoying checklists for community lots.
>
> Horoscopes
>
> Kids learning magic
>
>
> From Sims 2:
>
> Create a World
>
> An "Open for Business" style EP
>
>
> From Sims 3:
>
> Color Wheel
>
> The CAS screens for people and pets
>
>
>
>
>
> From Sims 4:
>
> The Basement tool
I think the main thing is that we most likely won't be getting this from EA in TS5 (I could be wrong, but tbh I don't personally think so), but the Paralives team is listening to the people who care about their game and you can tell they really care as well :\
About The Sims Franchise Discussion
Discuss The Sims Medieval, classic The Sims titles, and speculate on the future of the franchise, including Project Rene.7,506 PostsLatest Activity: 6 hours ago
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