Forum Discussion
JesLet40
2 years agoSeasoned Ace
@barracuda1574
I would love a toggle option for risky woohoo, or the ability to set the risk as I please (as well with fertility rates), the same way I can with MCCC. In general, I'd just love it if most aspects of MCCC was obsolete with sims 5, that these were things I could set in my game settings the way I want them.
As for aliens, I'd love for them to have a pack of their own, where they could be really well fleshed out and have a completely alien world of their own to live in (and be confined to if I want it, just like Warewolves can be confined in sims 4). I personally would put scientist, military and astronaut careers (active, all three) in that pack, so you'd have lots and lots of gameplay from it.
I would love a toggle option for risky woohoo, or the ability to set the risk as I please (as well with fertility rates), the same way I can with MCCC. In general, I'd just love it if most aspects of MCCC was obsolete with sims 5, that these were things I could set in my game settings the way I want them.
As for aliens, I'd love for them to have a pack of their own, where they could be really well fleshed out and have a completely alien world of their own to live in (and be confined to if I want it, just like Warewolves can be confined in sims 4). I personally would put scientist, military and astronaut careers (active, all three) in that pack, so you'd have lots and lots of gameplay from it.
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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