Forum Discussion
5 years ago
"ClarionOfJoy;c-17449578" wrote:"kwanzaabot;c-17448893" wrote:
If they're going to do open world again, it needs to have stuff to do in it.
Because, and I fully acknowledge this is a controversial opinion, but open world in TS3 just wasn't very good.
Forget the community lots for this discussion, community lot gameplay isn't open world. Community lots are just... basic Sims gameplay. Open world is what you do in the spaces between those lots. It's about visiting locations that you can't build yourself (although in TS5, you should be able to build anything you see. ANYTHING. Let's take the TS4 build tools and dial them up to 11).
So, open-world gameplay in TS3 was about the space between lots. But the space between lots in TS3 was about as full of content as the space between lots in 4, except 4 is prettier.
TS3 had collectibles. Cool. 4 has collectibles. What else? You could see Sims living in the world. Cool. So basically that describes TS4 walkbys. It's not worthy of the development time it'd take to make an open-world game.
Lots of games fall into this trap, they give you a huge world to explore, but all it really does is make you take longer to get from point A to point B. Yeah maybe there's some points of interest. Something you can tick off your "100% completion" checklist. But you can't complete The Sims.
So what would a POI look like in TS5?
Well, if TS4 was open-world, then I think the Brindleton Bay lighthouse would be a POI.
But what does making that open-world really accomplish? Oh you have a new spot to take screenshots at, or maybe it's a unique woohoo spot, like the lighthouse is.
How does that improve the core gameplay, really?
What changes, by making it open-world?
Memories would be a good use of that gameplay. You arrive at the lighthouse, and your Sim thinks, "this is where I proposed to my wife"
You visit your Sims' child's school, and the Sim thinks, "I hope Parent-Teacher night goes okay, not like last year..."
You go to your Sims' workplace, and your Sim thinks, "I don't think I'll ever live down the day I had a Bladder Failure at work"
You visit the cinema, and your Sims react. They say, "Hey honey, remember when we had our first date here? Man that movie was awful!"
THAT
is what would make open world worth it for me.
Open world accomplishes ZERO loading screens. That's the main attraction of open world. I love traveling through it too. It's not just about reaching your destination, it's also about enjoying the ride and the scenery getting there. It adds to the immersion of gameplay.
It also allows you to do things like photography. You can take pictures of far off locations even if your sim is in the open world and not in a lot. Same thing with painting. If it was just closed world or small open neighborhoods, you can't really do that. In an open world, you can actually camp anywhere you want, not just in a lot. If you live in a houseboat, you can stop anywhere in an open world's ocean and just live there. If this was a closed world or small open neighborhood, you can't do that either - what is the point since it's such a small space?
Open world also makes zombie apocalypse and assassin gameplay fun because you can shoot your target from several lots away (or however much your rifle zooms, so even farther). So open world allows for more strategic solutions.
I don't like closed or small, limited open neighborhoods. They make you think "small".
It accomplishes one long loading screen every time instead of short loading screens when required.
About The Sims Franchise Discussion
Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
1,011 PostsLatest Activity: 3 hours agoRelated Posts
Recent Discussions
- 3 hours ago
- 3 hours ago
- 2 days ago
- 3 days agoAnonymous