Forum Discussion
4 years ago
@JunkyPoem Lily Feng's everyday clothing looks like a qipao. There is nothing wrong with a qipao as everyday wear, as that was used back in the early or middle 20th century, and women did wear the qipao as everyday wear. However, Lily Feng's own qipao should be more modest like the base game Sims 2 version, as opposed to what she currently wears in the Sims 4. Considering her career, it would make sense to dress more modestly and professional... unless her business is really running a brothel. Right now, she wears a very revealing and sexualized version of the qipao. Meanwhile, her husband just wears a Western suit. But, my personal favorite Chinese-style garment would be the Hanfu from Sims 3 World Adventures. It's the loose and comfy one. It looks like Ming Dynasty wear. If EA had converted that Sims 3 Chinese outfit or the Sims 2 Chinese outfit, then I would probably set it as Formal and let Casual wear be a standard Western outfit, matching her husband. Yeah... she really plays on the Dragon Lady stereotype.
Though, what do I expect from a video game publisher based in America?
In The Sims 2, Takemizu Village is inspired by Japan, and apparently, you can order just a bowl of rice from the vendors. Just a plain bowl of rice. No veggies. No meat. No soup. And the object doesn't really look like rice porridge either. It's literally a bowl of bland rice. The entire subneighborhood is a caricature of Sinosphere.
In The Sims 3, China is inspired by the real-world China, and apparently, the EA staff has just made all the people in the sub-world have Asian names with various different romanizations, from various different countries. There is even a Yat Sen family, taken from Sun Yat-sen, but in Chinese/Japanese/Korean/Vietnamese/Hungarian societies, the surname is before the given name, and this name order is largely because of grammar. Again, the entire sub-world is a caricature of the Sinosphere.
When it comes to Mount Komorebi, I just see it as a caricature of Japan, because this is meant to be a goofy life simulation game centered on the Western experience.
I personally think that EA's emphasis on diversity in The Sims is for better public relations with customers and for winning brownie points with the mainstream American culture, and this can be somewhat problematic as the customers (especially ethnic minority ones) can raise too much expectation. The basic assumption is that the West is the champion of all cultures, allowing everyone to live peacefully with each other, and Western civilization is very international and cosmopolitan. Well, duh. It's only made international and cosmopolitan because of the expanse of the British Empire and other European colonial empires. Personally, I think this assumption is necessary for America to make the new immigrants and ethnic minorities happy and at peace, and the last thing any country wants is to cause social unrest. This assumption can be disastrous for a country that is in the process of nation-building, as in the case of Afghanistan. When a country is in the process of nation-building, it needs to have a strong national identity to bind the people together. Regardless of what the US mass media says about the Islamic Emirate of Afghanistan, I am confident that it will find a way to govern the people of Afghanistan.
Though, what do I expect from a video game publisher based in America?
In The Sims 2, Takemizu Village is inspired by Japan, and apparently, you can order just a bowl of rice from the vendors. Just a plain bowl of rice. No veggies. No meat. No soup. And the object doesn't really look like rice porridge either. It's literally a bowl of bland rice. The entire subneighborhood is a caricature of Sinosphere.
In The Sims 3, China is inspired by the real-world China, and apparently, the EA staff has just made all the people in the sub-world have Asian names with various different romanizations, from various different countries. There is even a Yat Sen family, taken from Sun Yat-sen, but in Chinese/Japanese/Korean/Vietnamese/Hungarian societies, the surname is before the given name, and this name order is largely because of grammar. Again, the entire sub-world is a caricature of the Sinosphere.
When it comes to Mount Komorebi, I just see it as a caricature of Japan, because this is meant to be a goofy life simulation game centered on the Western experience.
I personally think that EA's emphasis on diversity in The Sims is for better public relations with customers and for winning brownie points with the mainstream American culture, and this can be somewhat problematic as the customers (especially ethnic minority ones) can raise too much expectation. The basic assumption is that the West is the champion of all cultures, allowing everyone to live peacefully with each other, and Western civilization is very international and cosmopolitan. Well, duh. It's only made international and cosmopolitan because of the expanse of the British Empire and other European colonial empires. Personally, I think this assumption is necessary for America to make the new immigrants and ethnic minorities happy and at peace, and the last thing any country wants is to cause social unrest. This assumption can be disastrous for a country that is in the process of nation-building, as in the case of Afghanistan. When a country is in the process of nation-building, it needs to have a strong national identity to bind the people together. Regardless of what the US mass media says about the Islamic Emirate of Afghanistan, I am confident that it will find a way to govern the people of Afghanistan.
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