Forum Discussion
6 years ago
"ClarionOfJoy;c-17429983" wrote:
There were two other things about TS2 that I hated:
1) The Aspirations System and Meter
I hated having to keep doing the sim's wants and avoid their fears in order to keep their aspirations at the gold or platinum level (which have several benefits for your sims while at these levels). At the beginning of the game, it's especially hard to do that. It does get easier when you've earned enough points to slow down the degrading of needs and other perks as the game goes on.
I think TS2's aspirations system was developed for it because in TS1, there was no structured system for what sims can do each day, or what would motivate them to do specific things. It was entirely up to the player. So in TS2, when you designate they lifetime aspirational goals, the game would spin for wants and fears accordingly. The system guides on what the player can have their sims do and get benefits for achieving these goals.
But I found it quite tedious having to fulfill their wants and avoiding their fears all the time to fill up the meter and keep it there. You have to work your sims so that they can achieve permanent platinum level in their meters. But by that time, I've gotten bored having to do what the game wants me to do to get that perk. And that is for EACH and EVERY INDIVIDUAL sim you're playing in that game. You only achieve it for that one sim. You'll have to do it again for any others in the household. Perks are not transferrable. And no, I hate using cheat codes for actual gameplay.
I would much prefer concentrating on having my sims do what I want for my stories. I think that is one of the reasons why the devs removed that system in TS3. There are no meters you have to keep track of. You don't have to fulfill any of the sim's wishes for the sim to function well. If you decide not to fulfill the wish, the sim won't fall apart either. However, if you do decide to fulfill the sim's wish, they will earn lifetime reward points which you can use to purchase a whole variety of very beneficial perks.
So yeah. I totally hated the aspirations system in TS2 and hope not to see something like that again in TS5. I hope the devs includes a more simple and uncomplicated system like the wish/lifetime reward points system of TS3.
2) The Fun Meter for Dates and Group Outings
Oh gosh, I really HATED this feature in TS2! As soon as the date or outing starts, a meter pops up. You have to do activities that will cause the meter to fill up but it also degrades too if you don't have your sims keep doing things. Also, in order for the date or outing to last longer than a few minutes, you have to keep them busy to keep the meter going. If the meter is below acceptable levels, your date or outing is a failure and your relationships will degrade a little. The sims that your sim had gone out with might not even want another outing with you. It totally breaks immersion because you're no longer playing it the way you want, but scrambling to beat the meter!
I think that's another reason why the devs did away with that in TS3. In that iteration, there are no meters. So when your sims are out on a date or group outing, you still send them to go out to dine and to clubs to dance and whatever fun stuff, but you can concentrate on the stories you want for them. This is why I love TS3 so much, because the flow of the game is so smooth, with no meters to have to keep watch.
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So yeah, I still love the finer animation details of TS2, but the systems I have mention go into too much detail and tedious work that it keeps getting in the way of the stories you want to play out for your sims. The devs did away with all that in TS3 which had a much simpler, uncomplicated, much less intrusive system for guiding the activities your sims can do in a day or on dates and outings.
I want the wishes back to and I don't like the aspiration bar but I do want fears back in sims 5
it would be really cool if your sims really wanted a job and when they didn't get they could be sad or angry for awhile
same if they really wanted someone to like them I would like emotions back from sims 4 for this
but the negative emotions need to stack and fears and worries are the answer to that
also having a nice house shouldn't make them happy all the time like in sims 4 @ClarionOfJoy
I really like the finer animation details of TS2 as well
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